Broken man wasteland 2. "saints and sinners"

Overall Game Achievements (Arizona + California)

Scavenger; Bury and forget; Shrines of a bygone era.

You need to find all 16 caches in the game.
There are 11 caches in Arizona. (one of them is a graveyard of old cartridges)
In California - the remaining 5.
All caches are marked on the maps provided below.

Chronicler of the Waste

I completed the game saving the Agricultural Center. I never found any books in the destroyed Highpool. Apparently, there would not have been any books in the destroyed SH center either.
For now, I will provide a list of books that can be found in the game when choosing to save the CX Center. And during the second playthrough I’ll add where each one can be found specifically.

Arizona (35/45)

  1. Hymn to the Fire Flood
  2. Bloodstained Diary
  3. Farmer's Diary (Part 1)
  4. Farmer's Diary (Part 2)
  5. Farmer's Diary (Part 3)
  6. Farmer's Diary (Part 4)
  7. Farmer's Diary (Part 5)
  8. KPOW radio playlist for Monday, July 21
  9. Laboratory journal
  10. Tragedy Report 66
  11. History of Davis-Monthan AFB
  12. The John Henry Story (Part 1)
  13. The John Henry Story (Part 2)
  14. The John Henry Story (Part 3)
  15. History of the CX Center (Part 1)
  16. History of the CX Center (Part 2)
  17. History of the CX Center (Part 3)
  18. History of the CX Center (Part 4)
  19. Anger Management for Angry Managers
  20. Your friend is Atomic Flame
  21. Garden Journal
  22. Servants of Titan (Part 1)
  23. Servants of Titan (Part 2)
  24. Servants of Titan (Part 3)
  25. About my service as a Ranger (Part 1)
  26. About my service as a Ranger (Part 2)
  27. About my service as a Ranger (Part 3)
  28. History of the Desert Rangers (Part 1)
  29. History of the Desert Rangers (Part 2)
  30. History of the Desert Rangers (Part 3)
  31. History of the Desert Rangers (Part 4)
  32. History of the Desert Rangers (Part 5)
  33. History of the Desert Rangers (Part 6)
  34. Intelligence Report (Part 1)
  35. Intelligence Report (Part 2)
California (10/45)
  • Good News from Matthew
  • Your golden future
  • Welcome to Hollywood
  • Ten Commandments by James King
  • History of the Griffin Observatory
  • Mr. Manners' Guide to Post-Apocalyptic Etiquette
  • The Tale of Samson (Part 1)
  • The Tale of Samson (Part 2)
  • The Tale of Samson (Part 3)
  • The Tale of Samson (Part 4)

Monkeyism

In the SH Center, on the eastern field we find a hidden safe in which lies a gorilla suit. (You need at least 5 Sharp Eye skill to see the safe).
We keep this costume in our personal chest until the end of the game. At the very end, before going to the Seal Beach location, we put it on any of the main four characters - and into battle, crush all the adversaries in this costume until the very end.

P.S. I didn’t check if there is this safe or this location in general if you go to save Highpool.
P.P.S. In Director's Cut you can get it by putting on a suit and pressing the red button in the Ranger Citadel Museum. Which, in principle, is logical, because this is also one of the options for completing the game. Not tested in the regular version.

Loaded Weapon; Call of nature; Hard Work.

Install or successfully remove 20 weapon upgrades. Nothing complicated, done as the game progresses.

Use the "Tamer" skill 20 times on 20 different animals. Those. not 20 times on the same animal. The easiest thing to do is in Arizona - there are more free animals there.

Repair 10 locks or safes using the Mechanic skill.
Locks are broken by critical failure when picking. After that, they can be repaired once so that they can be hacked again.

Moo! - I'm telling you!; Goat Simulator

You need to push 5 cows, successfully using the Brute Force skill on them.
There are cows at the CX Center, Damont, in California.

You need to recruit three goats/goats at the same time.
The easiest way to do this is in the “Prison” location. There are five goats there.

On Volosk; I accidentally

You need to finish the battle so that only one team member survives.
This is easiest to do at the beginning of the game.
Let's attack some asshole. We’re a bunch of all our fellow Patriarchs, except one.
With this one we hit the crowded party members with a grenade launcher (while they have few lives - 100% will immediately die), and then we finish off this suffocation.

It's simple - kill your own team member. For example, with a grenade launcher when completing the previous achievement.

Three Amigos


You need to dress three characters in the "Amigos" set ("Amigos Jacket", "Amigos" Pants, "Amigos" Hat).
You can save/load a box for a long time and tediously to collect these three sets.
But it's easier to buy them. Once upon a time, three sets were sold by a cowboy in the camp in front of the Temple of Titan.

Achievements in Arizona

One of us

Location: Infected SH Center.

You need to catch a fruit infection at the CX Center and wait until one of those who catch it turns from Infected.
You can catch the infection if a fruit bomb explodes near you. Then you need to wait 14,500 seconds in real time for the infection to worsen. Then you have to wait another 7000 seconds until a team member turns into an Infected.

Pop star

What is this red button?

Location: Ranger Citadel, Museum

You need to activate the red button on the nuclear plant, which is located in the Ranger Citadel Museum. Don't forget to save before doing this =)

Peaceful Rails; Window operator

To get this achievement, you need to peacefully and correctly solve the main quest in the Nomad camp
Here is one solution:
As soon as we entered the location, we run upstairs and meet Jessie, who asks to save Ralphie.
We run to the lake, using the “Brute Force” skill we bring down the left column - Ralphie is saved.
Then we run even further north to Jesse. Next to it we will clear the bicycle.
Next, we go to Kekkaba and invite him to solve the problem with the Atkinsons. Kekkaba refuses, but we get the task.
We even go to the location with the rail thieves in the Atkinson camp.
We talk with Casey and find out that Jessie is his daughter (it’s just the story of Romeo and Juliet). We mention that his homemade bombs almost got her killed.
Casey repents and asks to negotiate with Kekkaba.
We return to Kekkaba, convey Casey’s proposal and invite them to hammer the Golden Crutch of the World together.
We return to Casey, before him Kekkaba’s counter-offer.
Then we arrange a meeting between the two leaders and get the achievement.

Location: Nomad Camp

You need to steal the Golden Crutch from the Topekan main building.

You need to try to steal the crutch BEFORE talking to Kekkaba.
There is a generator behind the building with Kekkaba.
We remove the alarm from him, turn off the lights in the building for him.
Several guards from the building will run to see what happened to the generator.
At this time, you enter the building through the right gate (after removing the alarm and trap from it and breaking into it). Sneak past the guards and break open the crutch container.
Go back the same way.
On the street Kekkaba will say on the radio that the crutch was stolen - the achievement has been obtained.

Wasteland Justice

Location: Nomad Camp

Samuel Has is in the Topecan Camp bar.
Talk to him with Angela on your team.
Angela will not forgive Has for asking Ace to die and will shoot him in cold blood.

You will eat less

Location: Nomad Camp

Take Scotchmo to your team.
Then buy five bottles of squeeze and place them in the inventory of one of the four main characters.
In a minute, all the squeeze will magically transfer to Scotchmo's inventory.

Dark past

Location: Darwin Village

In the Ranger Citadel Museum there is Finster's head, upon examination of which we will see that Proteus is written on it. This word is a code that opens the entrance to the dungeons of the village of Darwin (7768387). Open the gate using this code to get the achievement.
If you have Rosie on your team, then when you try to open the gate, she will volunteer to open it herself. So temporarily kick Rosie off the team to get the achievement.

Old school

Find the Wasteland 1 floppy disk in the Darwin Village dungeon (in the same room as the cancer cure) and take it to the Ranger Citadel Museum.

Location: Darwin Village.

In the dungeon of the village of Darwin there is a cage with a Night Terror, surrounded by turrets.
Free the Night Terror (cage code - iceberg (4232374)), and then give him 20 "candies". Arms, legs, hearts, eyes and other rubbish (the list is long) can be used as “candy.”
Until you feed him, he will follow you. He does not participate in battle, but is sometimes useful as a distraction for fire, because he has 5000 health.

Fatal meeting

Location: Canyon of Titan

First you need to save Ralphie in the Nomad camp and take him into the team.
In Titan Canyon, near the first checkpoint, you will meet Ralphie's father. Talk to him and get this achievement.

Chosen by the Flame; Wedge by wedge; Red or Blue.

Location: Mine No. 7

After talking with everyone in Titan Canyon, both factions (Rattlesnake Army and Monks) will give you the task of sending them a working nuclear warhead.
In the location "Mine No. 7" you will find this warhead.
You have a choice:

  • Send it to the monks
  • Send it to AGZ
  • Defuse it

Sensitive heart

Location: Damonta

You will receive the task to find Bean in Damont from her parents.
Go to the upper right corner of the map to the old hangar.
In the hangar there will be a synth - Tin Man, who is just operating on Bean, turning her into a synth.
Attack the Tin Man. Having taken away about 2/3 of his lives, he will “surrender.”
Use the "Computers" skill on the terminals nearby to disable the Tin Man's security system. In this case, he will not be able to blow up Bean’s atomic heart, thereby you will save her, finally finishing off the Tin Man.

Persona non grata


In order for the Delta squad to be sent for you, you need to start killing civilians in two cities. For example, in the Agricultural Center and the Nomad Camp.
After the second city, Vargas will not believe your lies and will send the Delta squad after you.

Achievements in California

West of Eden


Plot addition, don't miss it.
After you finish all your business in Arizona, board the helicopter. You will receive the achievement after you get to California.

Self-actualized personality; How rude!

Location: Temple of the Angel.

When you enter the Temple of the Angel, a message will appear that a man is about to be executed in the square. And the task is to save the prisoner or not.
Two mutually exclusive achievements that appear as a result of completing this task.

Talk to the prisoner, then try to talk to Mr. Manners.
Tell the prisoner that Mr. Manners did not bother to listen to you and the execution will take place.
Change your location. For example, go into and out of a hospital.
A radio message will appear stating that a prisoner has escaped and you are asked to approach Mr. Manners.
Mr. Manners will ask you to find an escaped prisoner, taking one of your party members hostage in return.
You can find out about the location of the imprisoned Fletcher in different ways. For example, by putting pressure on his wife. Or by talking to his friend, who helped Fletcher escape.
Be sure to talk to all the key characters in the Angel Temple regarding this situation. Incl. and with Tori Robbinson. As a result, you will learn that Tory benefits from executing Fletcher in order to remove Manners and come to power.
Rescue Fletcher in his "hideout" and bring him back to the Angel Temple.
The execution will begin.
You have two options:

  • Intervene in the execution and tell Mr. Manners that Tory Robbinson benefits from this execution in order to remove him. Get the achievement "How Rude"
  • Do not interfere with the execution. After Fletcher's execution, Tori Robbinson will swoop in and depose Mr. Manners. Receive the achievement "Self-Actualized Personality"

Fruits of civilization

Mr. Manners must be dissuaded from eating human flesh with the Manritas.

There are several ways to solve the quest.
Here is one of them:
We talk to the doctor in the hospital - from him we learn that the Manrites are cannibals.
We go to Manners and say that cannibalism is bad. Manners demands proof.
At the entrance to the location, on the right there is a homeless man (the former mayor of the Angel Temple) who is raving.
We hand over the homeless man to the guards at the entrance - they take him to the hospital.
We talk to the doctor in the hospital - the doctor claims that the former mayor of the Angel Temple has gone crazy due to cannibalism.
We return to Manners and provide this evidence.

You can also persuade Manners to switch to alternative meats, such as beef.
Manners will give you a piece of paper and a task to find a beef supplier.
"Supplier" is located in the location "Brentwood Dentistry"

Book of Ezekiel 18:20

Location: Santa Monica

Woodson will broadcast on the radio that the Lord's Army is massacring some guys in Santa Monica.
To get the achievement, we intervene in the execution. Preferably with a targeted shot in the head of the pastor.

Again the power changes; Skin and bones.

Location: Rodia
It is necessary to free the current mayor of Rodia from his cage and drive out the Morons in Leather.
Naturally, there is variability.
You can, for example, first complete several quests for the Assholes, and then counter them. Which is preferable, because experience and all that stuff.

Location: Rodia
It is necessary to bring to power the son of Mayor Rodia, Chris Van Gras.
We talk to the mayor in the cage (you can also through the fence).
He asks to talk to his constituents in the city, incl. and save his son, Chris.
Chris Van Gras is lying in bed with (mmm... A girl of easy virtue...) in a room at the distillery.
Chris himself says that there is no need to save him, that he is generally cool here and is in charge of everything.
Chris makes a counter proposal - to kill the leaders of the Idiots and his own father.
We'll get the achievement when we kill them all and report it to Chris.

Location: Hollywood Sewers.

In the southwestern part of the Hollywood Sewers, behind a breakable wall, there is a working computer with a large red button. Just click on that red button.

Location: Redondo Beach

In the southwestern part of the Hollywood Sewers, where there is a working computer with a large red button behind a breakable wall, in front of the wall there are two locked chests and two Salt Guards.
First, we hack and open these two chests (see the screenshot below).
Then we approach the two guards so that they do not notice you, but start talking to each other (marked in the screenshot with a red dot).
We retreat to a safe place, but so that these two chests are visible (marked in the screenshot with a green dot) and listen to the further conversation of the guards. Location: Bastion. Location: Bastion.

Achievements are the result of your actions in Bastion against (or for) the leaders of the church.
Below is how to get all three achievements with a minimum number of downloads.
Attention! Don’t rush to give Hadi the quest in Hollywood that Veronica has fallen in love. First, try to find Veronica her mysterious masked lover.
In Bastion, talk to all three church leaders and express your readiness to join their faction.
Damn Mayweather will ask to kill Jones and McDade by planting things with the opposite faction - this is not of interest to us.
Jones and McDaid will be asked to get dirt on Mayweather.
We go up to the roof of the observatory, break open the box and take the booze.
We go down to the yard and give the booze to White's Holiness. He becomes too talkative and tells us that it was he who killed Vera’s previous husband, Simms. By order of Mayweather. And he even took Simms' eye as a trophy.
We take Simms' eye. To do this, you need to use the “picking locks” skill on the back side of the fence.
We give the eye to Vera as evidence of Mayweather’s guilt. In return, faith gives us dirt on him.
Let's save.
We give the incriminating evidence to Kara Jones - we get the achievement "Punishment of the Lord."
Loading up.
We give dirt to Ascension McDade. He kills Mayweather.
There is a mask on McDade’s table, we understand that he is Veronica’s mysterious lover. We start a conversation with him about this and say that Veronica loves him.
McDade asks for help restoring peace between Bastion.
We return to Wernicke - we tell her about McDade. She asks to collect votes from the TPPG board members in her favor in order to remove Heidi at the vote. You need to collect at least 3 out of 5 votes, but preferably 4 (5th is Heidi herself). We carry out the corresponding tasks:

  1. Flo at Shwong's Diner. Asks to deal with the slave trade. We talk with Zhivchik. We go to his “office” (a sewer manhole in the east of Goliywood). We kill Zhiwchik and find the journal as evidence. Then we go to the diner and show this magazine to Flo. Then we break down the door to the Duke, kill him, and take another magazine from the safe. The slave trade is over. Flo is the new owner of the establishment, her voice is yours.
  2. Manny, the casino owner. You need to return the stolen chips (located in the safe in Los Feliz) and give him the compromising photographs with which his security chief is blackmailing him. The photographs are buried in the yard next to the casino, in the same place as Rambo's store.
  3. Rambo, arms dealer. He asks to find out who is stealing his weapons. We follow his assistant into the yard, kill the synth, and report to Rambo.
  4. George and Martha ask to clear the store of cockroaches. We go into the store, take the dog with us, and report to George. You can give the dog to the man standing next to the store by using the boltology skill.
Having collected all 4 votes, we report to Veronica. Let's go to the conference room. Veronica is now the head of TPPG.
We return to McDade (standing at the entrance to Los Feliz). While we were helping Veronica, Kara Jones staged a coup in Bastion and seized power. We go into Bastion, kill everything hostile there, incl. and Jones.
Now, in order to make peace between Hollywood and Bastion, we need to end the slave trade, salt drug traffickers and free the repentant sinners.Location: Hollywood.

In the northern part of Hollywood, to the right of Rambo's store in a nook there is an information terminal from which Matthew himself broadcasts to us.
I recommend starting a conversation with Matthew after you have done all your business in California, i.e. before heading to the location "Seal Beach"
Accept Matthew's offer and complete tasks for him to kill civilians in Rodia, Angel Temple, Hollywood, Bastion and your radio operator Woodson.
All residents can be killed; it is enough to kill the key characters in the location.
Matthew will give you anti-radiation suits +6 and ask you to visit him in Novaya Tsitali (Seal Beach).
Arriving at Seal Beach, talk to Matthew through the information terminal.

Wasteland 2 is a computer role-playing post-apocalyptic game developed by the American company inXile Entertainment (the founder of this company is Brian Fargo). The sequel to the legendary Wasteland is available for Windows, Mac OS X and Linux platforms. Fundraising for the project took place through Kickstarter and Paypal. The leader of the Desert Rangers, General Vargas, receives information about mysterious radio transmissions that contain information about the synthesis between humans and machines. In addition, a mysterious voice threatens to completely destroy the so-called guardians of order. Ranger Ace was sent to install repeaters and locate the source of the radio transmission, but he is found dead a few days later. The main characters will have to go to the wasteland and investigate this murder.

Seal Beach and Hollywood

In the previous stages of the game, the main characters dealt with population problems in order to create a good reputation for the desert rangers. Part-time, the Eco-1 group was engaged in mining cat litter, zeolite is necessary for strengthening protective suits(you need to have 7 bags in total). After completing all the tasks and collecting the required amount of filler, we return to Santa Fe Springs and go to report to the lieutenant Woodson. While the radio operator is upgrading, the main characters can go to the gate (near the exit from the location) and meet with the merchant. You will also meet with possible candidates for membership in your battle group (Brother Thomas and Ertan).


We go to the global map and receive a radio message from Woodson, one of the settlements in the east of the state was attacked by a synth. The main characters must go to the settlement and destroy the aggressor. However, at the farm, the Desert Rangers find themselves in ambush, which Matthew and his followers arranged.


Santa Fe Springs

On the global map, Lieutenant Woodson will get in touch with the main characters, anti-radiation suits ready and the Eco-1 group can go upstate to Hollywood. After the dialogue, the desert rangers' base is attacked by Dugan's robots, the main characters must destroy the attackers.


Hollywood


1 - Cemetery; 2 - Undertaker Johnny Maloney;
3 - George Lin; 4 - NPC, they will take the dog;
5 - Ma Brown; 6 - Officer Lam;
7 - Zaval, Matthew; 8 - Establishment “At Shwong’s”;
9 - Sewerage; 10 - Brothel; 11 - Rambo Store; Eco-1 group goes to the north of the state and, having passed through level 5 radiation, ends up in Hollywood. After talking with local residents, you can find out that the Hollywood Chamber of Commerce and Industry monitors the order. Unfortunately, TPPG has long been mired in corruption, since bandits protect only their business, forgetting about the ordinary population. In addition, we receive information that bandits in the city are distributing a drug called "Salt". In Hollywood at the cemetery(on the map - 1) wild pigs attacked the townspeople, desert rangers must destroy the animals to protect ordinary residents (there is a monument in the cemetery, +1 Skill point).


Undertaker Johnny Maloney(on the map - 2) asks the main characters to destroy the wild animals that have filled the cemetery. We move east and destroy the uninvited guests, after which we return to the NPC and turn in the task.


George Lin(on the map - 3), the owner of the store asks to clear the premises of insects. We go inside and find a dog, return to George and complete the task (we take the dog with us). Next, we go out into the street and talk with the man near the store (4 on the map, the “Butt Licking” skill will allow you to get rid of your pet).


Ma Brown(on the map - 5), the owner of the small diner "Rampant Cow", gives an additional task to the Eco-1 group. The establishment was closed due to unfounded accusations. First, you need to talk to Officer Lam from the patrol service. We move to the officer’s location and talk with the NPC (6 on the map), a conversation thread obtained using the “Ass Licking” skill (minimum level 8) will solve the problem peacefully (Lem will have to pay 100 scrap). Next, we return to Ma Brown and pass signed letter.

In the north of the location there is a transmitter that allows you to communicate with the leader of the New Citadel. Matthew(7 on the map) invites the main characters to join an alliance and gain transcendence (turn into synths). However, to do this, Eco-1 Group must capture Rodia and the Angel Temple. Matthew also reports that the New Citadel militant group is planning to attack the Desert Rangers' base in Arizona. In the establishment "At Shwong's"(on the map - 8) we talk with Flo, the conversation thread about Agent Zhiwchik will lead to an interesting result. The waitress invites the main characters to meet at the cemetery. Hollywood attracts a large number of young people who are looking for a better life. Local pimps use this opportunity, your task is to find evidence of Zhiwchik’s guilt so that Flo can contact the PSG.


In the sewer(on the map - 9) servants of order will have to face slave traders, Zinger and his gangsters keep teenagers in cages before selling them. After destroying the enemy, we release the prisoners. In the arsenal inside one of the boxes it is worth paying attention to the order book. This document serves as proof that Shwong is working for the bandits.


In Heidi's brothel we talk with Veronica, the “Butt Licker” and “Smart Ass” skills will allow you to get a conversation thread in which Veronica will ask the main characters to eliminate slavery. We show your new friend the incriminating evidence and hand over the documents to Heidi. We return to Veronica and inform that the case will be transferred to the PSG.


In the establishment “Heidi’s Secluded Place” (10 on the map), you can find a bodyguard in one of the rooms. After clearing the area, we activate a small statue and we find ourselves inside the bedroom, in this room it is worth paying attention to the safe, inside of which there is laboratory key. In addition, you can find the entrance to Hollywood sewer.


Sewerage


1 – Drug addicts; 2 - Salt laboratory;
3 - Wilpool; 4 - Josie; 5 - Red button; The passages in this location are mined, the “Keeping Eye” skill will allow you to detect mines, and an experienced demolitionist will eliminate the threat. In the sewers, the main characters will have to eliminate salt addicts and destroy the laboratory. In the north of the location is code door To get through it you need to use the key card that was found in the safe in the brothel (or the door can be hacked with the “Geek” skill). Inside the room, the Eco-1 group will have to engage in battle with a small group of drug addicts. After clearing the area, it is necessary to destroy salt tanks to stop production.


In the sewers you can meet the crazy Uncle Wilpool, who asks you to fix his toaster (you get a key card as a reward). In a small room with drug addicts there is Josie, The NPC needs the help of a surgeon, after which the girl must be taken to Raji in the cemetery.


In the Rambo store (11 on the map) you should pay attention to the powerful sniper rifle. Near Matthew's transmitter there is a small blockage, with the help of explosives we clear the way and go to the Griffith Park location.

Griffith Park

We leave the basement and meet McDaid, who leads one of the denominations. We use the conversation thread about joining the “vigilantes” and get an additional task, the main characters should receive compromising evidence to Mayweather. If the main characters manage to convict the NPC of sins, McDade will be able to lead the Church of Salvation. Mayweather's wife has dirt on her husband, but at this stage it is impossible to obtain information. We go out into the street and engage in battle with the paladin White, then we hack the stand near the fence and get Simms eyeball(ex-husband of Vera Mayweather). We hand over the evidence to Vera and get dirt on Mayweather.


Next, we move to the central hall and witness the murder of Mayweather. We lift the NPC from the body key and we move to the radio tower, connect the repeater and get in touch with General Vargas. It is worth paying attention to three bags of zeolite on the table in front of the tower and two in the safe.


California map


Tyuleniy Beach

We return to Santa Fe Springs and give Lieutenant Woodson the found medical zeolite, in exchange the main characters receive enhanced anti-radiation suits. We buy ammunition and medicine, move to the south of the state and go to the Seal Beach location. In the west, the main characters meet two strangers - Jizzle and John Zipper. You must choose between two NPCs to gain access to the secret passage (Jizl is a traitor).


We go down the stairs and go into the interior New Citadel. At this location, the desert rangers will have to face a large combat group of the Children of the New Citadel. It is worth noting that the premises of the citadel are full of shelters; proper use of the terrain will allow you to destroy the enemy without much loss.


In the north of the location, the main characters find themselves in Assembly shop scorpions, then the desert rangers meet Dugan. It turns out that Matthew and Dugan are allies who put on a performance in front of all of California. From the conversation you can also learn that the creator of Dugan and Matthew is an artificial intelligence of the Conchis base, which is set to spread across every digital device in the world (using Ranger Citadel in Arizona). After talking with the game’s antagonists, we enter into battle with a group of robots, while Dugan himself goes to the helipad. It is worth noting the presence of a meson cannon as part of the combat group.


We clear the area and move to the “New Citadel” location, now the main characters are attacked by himself Dugan. In addition to him, the Desert Rangers will have to destroy a mechanized scorpion and a meson cannon.


Next, we get into the helicopter and return to Ranger Citadel Unfortunately, Eco-1 Group arrived too late. Matthew and his army have already penetrated the interior and destroyed all the rangers in the Citadel. General “Snake” Vargas suggests counter-attacking the synth positions; everyone who was previously helped by the desert rangers should join your squad (for example, Matt Forrestal from the SH Center, Commandant Danforth from the Prison, etc.). Near the gate, the main characters enter into battle with a mechanized scorpion; before entering the Citadel building, they also have to destroy a small group of robots.


Next, the Eco-1 group penetrates the captured Citadel and takes the elevator down to the basement. A lecture awaits you from Matthew, regarding the upcoming immortality and reorganization of the whole world. However, the mind of the game's antagonist dissipates, and its place is taken by Conchis Base AI, which takes control of all synths in the room. Also, if among you there is someone with cyber prostheses, then they will also take control of him (for example, Lexicanum). We enter into battle with a large group of synths and clear the room. Despite the destruction of Matthew, the AI ​​continues to exist and is going to take control of all digital devices on the planet.


We leave the basement and go to the laboratory of the demolitionist Mina, one of your group must stay and activate bomb, to stop the spread and destroy the AI ​​of the Conchis base. After the explosion, the game will be completed.




The article is part of the series Detailed description of the walkthrough of Wasteland 2

Keywords: wasteland 2, wasteland, rangers, ranger citadel, ace, general vargas, ranger citadel, whittier, ambush, hollywood, griffith park, radio tower, mcdade, mayweather, zeolite, general vargas, arizona, seal beach, new citadel ,matthew,dugan,interior,artificial intelligence of the conchis base,helicopter,ranger citadel,basement,nuclear bomb

When we sort things out in Arizona, we go by helicopter to California to Los Angeles. The helicopter will crash and we will end up in Santa Fe Springs

note to the map

  1. Login to the location
  2. Dave is a surviving ranger surrounded by dogs. He can be cured, but this will not help; he was bitten on the leg and the infection got inside. He will ask you to find Woodson
  3. Locked himself inside Lieutenant Woodson, destroy the dogs and he will open the door. Now, to gain a new level and skills, we report to him. He will also ask you to patch up the holes the dogs go through. After you cope, return to this place and talk to the dying Dave, he will give further tasks for the group. Talk to Woodson again, he will ask you to bring him cat litter to create powerful radioactive suits
  4. The camouflage bag is suspended from the crane, you can knock it down by shooting at it. In it I found a good sniper rifle "Sabra Marie"
  5. Lumber, useful for patching dog holes
  6. Places where you need to patch holes in the wall
  7. Toaster for repair when opening there are no special things
  8. Exit to Los Angeles. Woodson will give you the key when we patch up the holes in the wall.
  9. The container can be opened with dynamite

Talk to Dave Carson and then find Woodson. They will ask you to patch up the holes in the fence to prevent wild dogs from getting into the base. After this, Woodson will give you the key to the exit to the wasteland. Going out into the wasteland We will have a Hollywood mark on the map, but we can’t get to it, since there is a lot of radiation around. And other points can be found only by examining the map.

Cerritos

Woodson will transmit radio signals to us, in one of them Cerritos will request help.

Note to the map

  1. Entrance to the wasteland
  2. Elderly woman, go further and destroy the synths, then the cows will be free. When the cows are free, talk to her, she will give you a book +1 skill
  3. The corpse of a man in his hands is clutched with an assault rifle “Sweetness”
  4. Brother type 12 legal collector of Matthew. Just destroy them and take the cows.

Los Alamitos

notes to the map

  1. Exit to the wasteland
  2. A dog named Jake, use the trainer skill and take him to the Fire Hawk.
  3. Toaster inside VHS of the series "Sanford and Son"". You can give it to an old merchant in Long Beach, for it he will give a book +1 gunsmith
  4. Cat litter
  5. Probst is crazy
  6. Take the dog named Luke to Hawk
  7. Dekar the Firehawk use surgery to get him back on his feet. He will ask you to find the dogs. You can also give him a dog whistle, which is in a toaster in Long Beach.

Long Beach

note to the map

  1. Old Trader Give it to him VHS of the series "Sanford and Son" You can also pay him, he will show Tyuleniy Beach on the map. Although it’s better not to do this, you can ask about him further on this map for free.
  2. The Children of the Citadel will ask you to deal with the robots and tell you where Seal Beach is located. If you tell them that you are rangers, they will attack you and the quest with them will be lost. Destroy the robots at point 4 and get a crowbar from them. After that, you can destroy them if you want experience.
  3. Robots with meson gun
  4. Cat litter
  5. The toaster has a dog whistle inside, give it to the Firehawk in Los Alamitos.

Baldwin Mountains

note to the map

  1. Login to the location
  2. Roger Lee. Destroy the fake rangers. Explain to him that there were fake rangers at the entrance. The captain of the proofreaders will appear and say that he will put in a good word for us in the Temple of Angels. He will also give us a book + 1 badass. Roger Lee will then tell you about the safe at the location.
  3. Toaster inside Schedule of bus route 761.
  4. Safe, inside cat litter.

note to the map

  1. Pastor Jinto, he wants to shoot the villagers. You can use your well-developed conversational skills on it. But using ass-licking, he demanded to shoot one of the villagers, so I agreed. Take the quest item from the pastor's corpse bag of zeolite.
  2. Energy weapon death ray may be given randomly
  3. Power armor may be given randomly
  4. Toaster Necklace

Playa del Rey

  1. At this point we will see that there was a massacre and we were too late
  2. Rangers star on the wall
  3. Site of another battle
  4. The proofreaders believe that it was you who attacked this place. You can destroy them, or you can go to Baldwin to prove your innocence and come here
  5. cat litter
  6. Toaster gloves can be given to Ethan White in the Temple of Angels.
  7. The display of broken GPS devices in Darivin could be found. Paste it into it and a mark will appear on the map Mysterious temple located behind radiation.

Introduction.

On the page you will find a complete walkthrough of the game Wasteland 2. The guide is supported by screenshots and comments from the author. Wasteland 2 walkthrough is 100% complete until the best final ending.

Attention!

Critical errors in dialogs were detected in the client with localization from BUKI. Simply put, cues and choices began to disappear. All this leads to stupor in tasks and can ruin the passage. In case of inconsistencies in dialogues, switch to English. and re-pass this section.

Detailed walkthrough of the game Wasteland 2. Part 1.

Wasteland 2 Walkthrough begins with a briefing from General Vargas. Listen to him completely and ask him about all the intricacies of the task. At once take a shovel at the graves and along the way we drip embankments, all sorts of useful junk can get there. After marking the quest on the map, go up and left, then down and talk to Angela. She will want to help in the search for the missing boy and in the task with the repeaters and the tower. I took her to the team.

Follow the map for now and get to your destination – "radio tower". Along the way, don’t forget to report over the radio, this is not only a way to get a promotion, but also a special quest mechanism through which you will interact with your superiors, and also sometimes receive incoming signals, that is, additional ones. missions. Having entered the location, we stomp straight ahead and carefully peer into the bushes to the left of the mountains, in one of them there will be an icon of the deceased. Afterwards, we follow the tracks higher and, going out to the gang, start a dialogue.

Here we either wet them or pay. You can also go to the right, but there you will have to disarm the alarm and break open the door. If such skills are absent, then in any case you will have to go through the gap. After the battle, by the way, you can use a computer technician to set up a signal from the tower and in response get something like Morse code. On the map, in addition to the plot hike, there is one cave with toaster and statue, which gives additional experience, and on the right on the street there are a couple of boxes. Don't forget to check your finds for traps.

After entering the cave, in the north of the map, kill the huge frog and collect ALL the quest items nearby. You should have a repeater and scraps of the diary. Now we go out and stomp to the south. Along the way, the boss will contact us and give us two points to check, these are also towers. But everyone will be attacked, so here you need make a choice, which one to rush to first. I drove my company first to "SH-center".

Having entered the CX Center location, go straight and you can run around the surrounding area in search of mutant beetles and other living creatures. You can cut down the fence in the center and open the box. On the left, if you move away from the fence in that direction, you can find a sealed door on the south side of the building and a mined door on the west. Inside there is a safe and boxes of weapons. We blow up the door and we're inside. Now go through the thickets to the end, there is still a safe and boxes there.

Now stomp to the northern part, to the door shrouded in vines. We talk through the intercom with the scientist and, having cut down the plants, go inside. First, we detonate the pulsating thing to the left of the passage from a distance, but only from a distance so as not to become infected. In the future, you also need to avoid this rubbish, although if you complete the tasks at the center 100%, you will eventually receive the medicine.

Inside we talk with the staff and receive a task to save the complex. And also a task to find fruits from those plants that explode on contact. There are 10 fruits in total. After the dialogues, three passages will be unlocked. We go to the right and if our skills allow, then we hack the doors from above, and then from below. After meeting the scientist, in the first door on the right, you can add the lady to the team and she will also cope with the combination lock. Let's move on.

Along the way, four people from the laboratory will be ambushed. We take a position behind the fence and kill all the zombies and insects. Then we break the plants and collect the remaining fruits. Returning to the center, give the find to the doctor and go left. Now we unlock another door with a combination lock. Next, you will have to go through the location again and at the end save the man from the rabbits. We talk with the man, then head to the last, central door and dive into the basement.

Now you need unlock the gateway, which is opposite the control panel, and not on the sides. We go down and kill the guards that come across along the way. Don't forget to search the holes with a shovel. We find a passage in the wall on the right. Inside, take the weapon from the corpse and go forward. In the next room, chat with the man, take the spray bottle, further, behind the locked door, there are more goodies. If you have the skills to pick locks and electronics, then rummage around. One box is mined. Now take the man out of the basement and go to the lady and the man in the wheelchair, they are located where you met the doctor who is now on your team.

Give the spray bottle to the doctor and she will cure the cripple, but not you. We go back to the basement. And now we go through the gateway to the left of the control panel. Here you need to break open the doors, for this you will need a good burglar. Afterwards, move forward and if there is a technician in the team, then repair the robot, it will break through the plants. If not, then knock out the boards by force and kill the guards in the cave. Eventually, you must come to the surface.

Once at the prison location, follow the road and find a merchant with a goat. We pull out his cart using brute force, and then we talk. He will tell us about the place on the hill where Red sits under the turrets. He will tell you about scorpions and you can also trade with him. To the left of the entrance to the city, there will be a farm where one of the inhabitants will ask you to return the stolen pigs to him. A little further, a wounded woman will lie. She will ask you to kill her, but if you do this, the farmer and his family will hide from you.

On the right side of the location there is another settlement and a couple of houses. There you can also take on a task to repair a well; if there is a skilled technician, then we will repair it. Next, we talk with all the characters on the territory and go up. The scorpions at the checkpoint will ask for money, supposedly a tax on weapons. If you don’t want to pay, you can go around the entire settlement on the left. There is a tap there, and if you have a smart hacker, you can remove the container from the entrance to the cave and enter the prison from the basement. Also, there is another move, already on the left along the container.

Attention!

If you want to amicably resolve conflicts with scorpions, do not kill them, bypass patrols and checkpoints.

If you want to walk quietly, then stomp through main passage, and not through the basement. There, along the minefield, to the left and further up, to the main farms, but you will still have to fight once. If there is a fight, then it is better to approach from the basement. In the basement itself you will also have to kill about a dozen enemies. I found a grenade launcher in a drawer at the back, so it was very easy to sneak through the place. Once outside, take a position on top of the ledge and extinguish the guards from above. Nothing difficult either. Once you're done, knock out the enemies from their position on the way up the mountain and head out to the farms.

On the farm, if you bypass the patrol on the road, you can walk without a fight. Talk to all the inhabitants, and most importantly, to the man at the dovecote. Now go along the left side and knock down the door to the pigsty. Having freed the pigs, you will complete the farmer's task. This can be done quietly or by shooting. If you want to be quiet, break through the fence on the other side of the pigsty and two more passages behind the corn field. If you go down to the prison itself, you will come across a guarded area with a minefield and two turrets.

There’s no way to get through here yet, step over the stones and the whole group is in a mess. Let's chat with a key character named Red about the main quest. We return to the farmer who was looking for pigs, and then we go to the wounded woman. Next to it there is a descent into the mine, through a grate. It can be broken or hacked, the tunnel will lead to the merchant on Goat Mountain. You can also get to Red through the front entrance, but there you will have to fight with turrets or enter the client code into the panel (I never found the code). If you don’t mind the ammo and first aid kits, go ahead. (Sniper, turrets are missing, use this).

In the conversation, you will learn that you need to visit the prisoner in the ranger stronghold. Once you arrive, go to the main gate. Inside, we run around all the traders and all the characters. When the tour is over, go to the prison and free the prisoner in exchange for help finding the suit. Now you can go to his hiding place (it’s in the west of “Rick’s Trailer”), there you can find a radiation protection suit, safe code “733”. He released the criminal, as promised. Afterwards I wandered around the infected stations, on a mission from Sue. Unfortunately, I couldn’t complete it, because... one medicine was not enough. Earlier, I wrote later so that you do not waste the medicine, if you listen, you will complete the task.

I also ran through the locations below, in the south. Nothing special, just killed weak mobs and collected nice things. At the same time, I recommend looking beyond the border with radiation; sometimes there are hiding places where you can find good weapons, armor and ammunition. Of course, it’s better not to go there without a suit. Don't forget to look into the mysterious temples, they give you upgrades. After all this, I also went to the previously explored location “Radio Tower” to check the signal. There will be about five robots at the point, clean the location and leave

It is also worth finding people in the center behind the truck and taking the task from them to clear the building opposite. You can enter there through the main entrance. After killing everyone, report to the man, the water cooler is inside the building, near the entrance. After this, you can go to the merchants who are in the northern part, they are guarded by robots, but it’s worth fighting for a good merchant. If you give some weapons to the second girl, she will give you a Big Bertha machine gun, albeit with a 7.62 caliber.

In the diner in the center of the map, you can find two people who have lost a girl, we agree to help them. We go higher and come across 10 robots and one turret. To win, we bring the robots towards us, while leaving part of the group on the hill to the left, there is still a statue there. Having killed everyone, head further, do not aggro the group of monsters in the center, but carefully, along the wall, go out to the hangar. We feel for the entrance and prepare for battle. We make a separate save.

First you need to decide whether you will save the girl who is being held in the middle by a humanoid robot. If you do, then you don’t need to fight near the generator and computers that are in the corner. You can sneak up to a cage with people and fight there to your heart’s content.

We kill all the robots that come running, then take on the enemy in the center of the map. We take off half his lives and then he will stop the firefight and allow us to enter into dialogue. We don’t bore him with conversations, he still won’t say anything. Just at this moment go to the computers and hack the settings indicated in the screenshots, strictly in the order described above. Set up an ambush around the robot in advance and in battle we try not to hit the tied girl.

For those who don’t want to worry and look for sophisticated solutions, you should just shoot the enemies, remove the key from the boss’s neck and go to the tower across the yard. I preferred the bloodless option.

Let's investigate the situation and visit the temple. Now you need to find beer on the roof of the temple in the chest. Then go out into the courtyard and give beer to the soldier at the table. He will start talking and blurt out about the eye, it needs to be stolen. It is located next to this place, near the fence. You can steal it through a gap in the same fence. Taking the eye, go to your wife in the temple and show it. In return, she will give dirt on the head. Take it to the person near the cages with people. Then proceed to the hall. After killing the head, you will be given a key. Use this key to unlock the door in the courtyard.

At the checkpoint, take all the bags with zeolite (3 pcs.). There are two more in the safe, but you will need good hacking skills. At the end of the location there will be another tower, insert the transmitter. In the dialogue, do not forget to mention Matvey, and we ourselves leave the lock. If you want to help the prostitutes win back their place, then use brute force to break the door panel and kill the guards in the yard. Afterwards, prostitutes will come running and you will be able to hand over the task to the main one in the pack. It is not necessary to finish off the rest, but you can for the sake of experience.

As a result, we should have 6 bags of zeolite. This is enough to create a suit for 6 radiation. We go home and get a suit from the main one. When you enter the wasteland, you will receive a signal that a giant synth is attacking. The fight with him will be simple. Place the soldiers around the perimeter and do not go too close, otherwise you will run into a flamethrower and small bugs. Having killed everyone, we go to “Seal Beach”. The end is approaching, collect ammo, upgrades, and first aid kits. Clear your backpacks of clutter. You won’t need anything else, dump all white items and unnecessary trash.

At the point we talk to the merchant and do not recommend that he go to the synths with toys. There will be two synths on the left, one of which will lead you into an ambush, and the second really wants to help. Let's not worry, Johnny will help, the other one needs to be shot. We follow Johnny and when he leaves, you can shoot at the ambush or hack the terminal and close the door. Having penetrated the subway, we begin the search for the main workshop.

As soon as you come across it, prepare for a thorough fight. Opposite will be a tank, two shooters and melee warriors on the heels. You won’t be able to sit back, the enemy will take up defensive positions, and the tank’s cannon will hit very painfully every three turns. The simplest option is to work with grenade launchers on groups of enemies and on a tank, but, in principle, it all depends on the equipment and skills. If the energy weapon is well pumped in, the synths will die quickly. For example, I was able to get almost everyone with a sniper and shooting at the heads. Nobody survived the damage of 480. Tank was crushed by numbers.

Before going to the surface, prepare for an even more serious mess. A combat scorpion, a tank and a main synth with minions await you. Theoretically, you can leave without a fight because... the helicopter standing behind has an active exit icon, but I still killed the enemies. And, by the way, it was not in vain that the main one had a good set of protection and weapons that cost 2k scrap in the store.

Having arrived at the battlefield, bargain with the sellers for the last time, stock up on everything you need as much as possible and storm the citadel.

In the first couple of battles, it will be possible to retreat and buy some money; upon entering the citadel, the path to the merchants will be cut off. We go down into the opened hatch. There's a boss ahead. Send the doctor from the SH center forward, and without weapons, if she is still on your team, she will still become one of the enemies. And take up positions along the perimeter yourself, preferably even a hill. Carry on a dialogue with Matvey, and when “AI Kochis” inhabits him, choose your fate. I chose to fight.


The fight is tough, there are so many enemies. To win, coordinate the work of all soldiers so as to prevent mixing. The enemy must keep his distance. You need to fight off three waves. Moreover, even if the enemy seems to be defeated and only snipers and grenade launchers remain on the horizon, still do not rush to attack. There will be reinforcements just behind the two structures in the center. Beat them until you run out. Then storm the positions and finish off the former Matvey.

Attention!

Immediately after the fight, the countdown will begin and when it reaches 100%, humanity will be destroyed. Throw everything away, there’s no time to search, don’t scramble for weapons and supplies, they won’t be needed anymore. You need to quickly rush to the edge and leave the location. Next, we hack the panel and go out to the flight room. There will be a turntable and our former partner. Talk to her (the timer will stop). Now there are several options: fly away without detonating the bomb, or go blow it up.

If you are going to undermine, then prepare a burglar, he must go down the thresholds and break two doors on the left. There will be a nuclear bomb in the room. In the dialogue with the bomb, one hero can sacrifice himself for the sake of the group. The rest are saved.

That's it, the successful completion of Wasteland 2 is complete. The main thing is that humanity is saved from the threat of complete destruction. Next, there will be a debriefing where you will be shown the results of your walk. Enjoy.

Titan Canyon Map

Canyon of Titan

It is possible to get to the canyon after we have a protective suit. If you have a monk on your team, who can be picked up at point 11, then many raiders will not attack you. In addition, if Angela Det is on our team, she will go to the base. Where it is possible to collect slag for donation is marked on the map with a green dot.

Some of the containers that the raiders have cannot be touched if you have a monk with you, then you will need to fight him and the raiders. In addition, you have the opportunity to choose who you prefer: rattlesnakes or monks

note to the map

  1. Jill Yates, help heal Doc next to her and ask her about monks and Titans. When you cure Doc, talk to her and she will ask you to find the shepherd Bart. Bart is at point 23
  2. Mysterious stranger, follow him to point 4
  3. Follow this place to a stranger, he will ask for help in overthrowing the monks; if you use butt-licking, it is possible to take from him the key to the rattlesnake headquarters
  4. Tom, he doesn’t have the mark of the Titans, but he killed people with the mark and now the mad monks will figure him out as the enemy. Having sufficient conversational skills, it is possible to offer him help, find him, help him and his wife
  5. Go to this point with Tom. In that place, deal with the badgers along with this so that Tom does not die in the battle. He will start digging a grave for his wife. Talk to him, he will give us the key. In the same place, take the banana pudding from the pot.
  6. It is possible to break the barrier, it is possible to shoot through it
  7. Church police with brother John.
  8. Brother Chavez will ask you to go to Brother Franks point 11.
  9. Let's notice the scene of how the monk protects Sarah by blowing up everyone. Take Sarah's medallion, you can give it to David Barnes in Damont, after which kill her, or not.
  10. 1st checkpoint. If you have Ralphie on your team (rail nomad camp), brother Ranel will tell you that he is his dad. While they are chatting, he will want to blow himself up. It is possible to convince him if you have sufficient dialogue skills. Then Brother Franks will be there, he will give us containers for collecting radioactive waste - the sludge will be a domestic donation. Brother Shapiro will join us and now we will not be attacked by raiders
  11. Raider camp, if Brother Shapiro is with us, they will not attack
  12. Container with radioactive waste for collecting sludge
  13. Several will attack us if one of the monks is with us. If Loagen Rykdeshel is knocked down, it is possible to pick up an AK-47
  14. Stinky Grunt will tell you that they were attacked by people in dark uniforms and will ask you to take you to the checkpoint
  15. Raiders will not attack you if a monk is walking with you
  16. Gary Niger and the 2nd checkpoint with killed monks
  17. + 1 skill
  18. The raiders will not attack you if there is a monk with us; there is another barrel of slag right there.
  19. The raiders are quarreling, it is possible to try them on using pumped up conversational skills
  20. Go through this place alone, do not take Monk Shapiro with you. Use the Trolley or the refrigerator. In general, a squad will jump out here (if you don’t hack the alarm), hand over your weapons and go inside
  21. Rattlesnake Army Base Captain Sadler will ask us to help him get to the rocket in the Temple of the Titans and then they can attack the Temple, we will take the encoder for the control room
  22. Convicted shepherd Bart, you need to have well-pumped hacking or strength skills. When you release him, respond to Jill.
  23. Clyde will ask you for water and report to the checkpoint that they are in trouble.
  24. 3rd Checkpoint where Brother Gorsky is standing, tell him about Clyde and his problem
  25. Entrance further to the Temple of the Titans

Temple of Titan

Temple of Titan Map

notes to the map

  1. He will ask Dale to help him and give him one container of sludge, but by using the conversational skill, you can understand that he is always confused in his own story and is most likely lying. But it is possible to give him a container, he will give it to us uninhabited. If you do this, when you enter the Temple territory, he will tell you the password to the dark entrance.
  2. Raiders will not attack you if Brother Shapiro is with you
  3. Here you can use Tom's key on the chest, which you can help in the Canyon of the Titans
  4. Entrance to the temple if you work for the police
  5. Buck Dinges is a drunkard, talk to him, you can get a Kevlar vest and few energy cells
  6. Mister Taggart tradesman
  7. Brother Roy Parsons. Here is the entrance to the Temple of Titan, if you have collected all the containers, give them to the monk and you will be allowed to enter inside
  8. Brother Staal
  9. Papa Enola. He will ask us to find Brother Wright, who escaped into Shaft No. 7 and found his own titan. We will have a new location, warehouse No. 7
  10. Dale (at point 2), if you help him with the container, then when you go inside he will be in this place, talk to him, he will tell you the password 60845 to the dark entrance to the Temple of the Titans
  11. Entrance to the Temple of the Titans, code 60845
  12. Brother Nero, it is possible to use the speaking skill and then he will move away
  13. Hardcore entry into the Temple of the Titans
  14. While you persuade brother Nero, he will remain in this place, it is possible to kill him
  15. Clinic. Doctor Baum, you can give him glasses, which can be found in Highpool at point 4 (see on the map of Highpool), then he will write us a sick leave to the Temple
  16. Temple Entrance Hardcore
  17. Doctor Sydney Kyle
  18. Exit to the wasteland, it will be possible to exit after the end of the conversation with Enola's father, at the time when you agree to find the warhead in warehouse No. 7
  19. Hardcore temple entry
  20. Convicted Brother Guano
  21. Toaster, if we need to repair it, we'll use depleted uranium
  22. Titan rocket mockup

How much and what to do

When you arrive at Canyon of the Titans, there are several routes you can take. It is possible to get to the 1st checkpoint and agree to bring donations for the mad monks. To do this, you need to collect radioactive sludge in three containers.

At the end of which we will be allowed to enter the territory of the Temple of the Titans.

The most reliable option for how to get to the rocket unnoticed is to help Dale (Temple Canyon map points 2 and 11) then he will give the code to the entrance to the temple and get to the rocket by breaking the locks. When we approach the rocket, Enola's dad will appear and ask you to find a warhead for him in shaft No. 7, if we agree, then there will be no battle, if not, we will fight

Second option. It is possible to find a closed camp of the army of rattlesnakes (points 21,22 on the map) to do this, use a trolley or a refrigerator. At the rattlesnake base, Captain Sandler will give us an encoder and ask us to get into the Canyon Temple itself, to do this we use the entrance (watch point 5 on the Canyon Temple map) and make our way to the rocket, bypassing the patrols,

Where the convicted brother Guano sits in the corner, you can find the “Brochure from the Titan Rocket Museum” and bring it to Sandler, as confirmation that the rocket is just a dummy. Sandler will ask you to bring him a warhead from Mine No. 7.

In general, both rattlesnakes and monks can give you the task of going to the mine and bringing a warhead; you decide which of them you will go to meet. Moving up the global map to the mine from the Temple of the Titans, you will come across Damonta

Option to get to the rocket without killing anyone

Mine (warehouse) No. 7

Red fumbles around a little and says: “Not here.” and falls off, and we move on to the mine.

Warhead

Go through the mines and turrets and go inside. Rain is already waiting for us in that place. Talk to the monk. At the end of which we have a couple of options for action, we can go up to the computer and launch a rocket at the monks or at the AGZ.

The warhead may be damaged by using the explosives skill, but in any case, when we arrive at the Titan Temple location, we will notice a picture that all the monks have been killed. Near the exit to the wasteland (point 19 on the map) a new toaster will appear, in which there will be a “hymn to the fiery flood“

In order to open the safe next to the computer, switch to English in the game, go to the computer and write the word Joshua in the input line. A panel in British will open for us, select the “no” option. After this, a safe will open to our right.

Wasteland 2 Walkthrough - [#24] - Canyon of Titan

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