Presentation of a word game for elementary school. Creative speech games for younger students

Elena Merkulova
Presentation "Interactive game by speech development for senior preschool children "Playing with words"

Developed by the teacher of MBDOU DS "Blue Paths" in Volgodonsk - Elena Anatolyevna Merkulova.

Dear Colleagues.

Prerequisites for successful learning writing and reading are formed in preschool age ... Determined that senior preschool age is optimal for raising a special, higher form phonemic hearingphonemic perception and the child's orienting activity in sound reality.

Formation of skills in sound-letter and syllabic analysis and synthesis- the first stage of teaching literacy, which each student has to step over.

Sufficient level of formation of sound-letter and syllabic analysis and synthesis- prevention of writing and reading disorders.

Initial work on the formation of sound-letter analysis and synthesis should be carried out with support on auxiliary funds: graphic diagram words and chips... As the sounds are highlighted, the child fills in the scheme with chips. This is a practical step for simulating a sequence of sounds in word.

In the classroom, I use various multifunctional game methods and techniques that contribute not only to the formation of skills in sound-syllable analysis and synthesis, but also developing cognitive activity of pupils (attention, memory, thought operations, self-control skills, hand-eye coordination, as well as stimulating cognitive interest and increasing speech activity children.

For this purpose, I produce didactic electronic products. I want to bring to your attention interactive didactic game of speech development of children"Playing with words".

Purpose of the game: consolidation of phonemic hearing, reading skills and sound-letter analysis words.

Tasks: improve the skill of syllabic analysis vowel-based words, syllabic synthesis; to consolidate the skills of reading and sound-letter analysis; develop attention, memory and logical thinking.

Rules of the game: Invite the children to read word by the first letters of the pictures, divide it into syllables, determine the stressed syllable and conduct a sound-letter analysis words.

Related publications:

"The journey of future first graders". Interactive game for older preschool children Recommendations for the use of the "Electronic teaching material" "The journey of future first graders" UMM "The journey of the future.

Interactive didactic game "The fourth extra" for older preschool children Interactive didactic game"The fourth extra" for older children. Purpose of the game: to develop the ability to classify objects.

Safe or Dangerous Interactive Game for Preschool Children Interactive game "Safe or Dangerous" Addressee: senior preschool children, educators, parents The goal of the game is to instill in a child.

Interactive game for older preschool children "On the roads of fairy tales" Interactive game for older preschool children "On the roads of fairy tales" Author. Lisetskaya Tatyana Nikolaevna, educator, Belorechensk.

Interactive speech development game for older preschool children "Visiting the Sounds" Interactive speech development game for older preschool children "Visiting the Sounds" Author. Lisetskaya Tatyana Nikolaevna, educator ,.

Interactive quiz game for senior preschool children "My Kuban" Interactive quiz game for senior preschool children "My Kuban" Author. Lisetskaya Tatyana Nikolaevna, educator, Belorechensk.

Interactive game for senior preschool children "Nature Connoisseurs" Interactive game for senior preschool children "Nature Connoisseurs" Author. Lisetskaya Tatyana Nikolaevna, educator, Belorechensk.

Interactive multimedia quiz "Own Game" for senior preschool children The goal is to create conditions for the development of the child, opening up opportunities for his positive socialization, his personal development, development of the initiative.

When accepting first grade students, every time I understand that not all children are able to express their thoughts aloud, ask questions, talk about what they have seen, give it an assessment, compose, fantasize on a certain topic. We need such teaching methods that would distract the child from the task - “develop your speech” - and at the same time serve this purpose. And such an effective technique is creative speech play.

It contributes to the creation of an emotional mood in schoolchildren, arouses a positive attitude towards the activities being performed, improves overall performance, makes it possible to repeat the same material many times without monotony and boredom, to achieve its lasting assimilation. Play is a common activity for primary school children. They are actively involved in an interesting game, trying to achieve better results, rejoicing in victory, upset because of defeats. Children live by play. The teacher needs to make wide use of this interest, put it in the service educational process, develop the creativity of each student in the game. Use in the classroom speech games it attracts and pleases younger schoolchildren, helps to one degree or another to remove a number of difficulties associated with memorizing the material, to study and consolidate the material at the level of emotional awareness, which undoubtedly contributes to the development of cognitive interest in the subject. This work stimulates creative thought, gives rise to imagination and inspiration.

It is also important that creative speech games contribute to the enrichment of the vocabulary of students, educate the qualities of a creative person: initiative, perseverance, dedication, the ability to find a solution in a non-standard situation.

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samples creative speech games

1. Games with letters

Didactic goal: in a playful way to consolidate knowledge about letters, help students in mastering reading, expand vocabulary, teach concentration, perseverance, develop observation, logical thinking, creative imagination, speech.

"Letters Around Me"

The teacher asks the students to look around in the class and name all the objects that surround them, but only in alphabetical order.

For example: A - alphabet, B - bow, C - hanger, D - curtains, etc.

"Painting"

Consider a painting by an artist (read the title of the painting and the name of the author). The teacher asks to find all the objects in the picture for a certain letter.

"Portraits of letters"

During the study of letters, the teacher asks about who or what this or that letter looks like.

For example: A - the roof of the house, B - a butterfly that folded its wings, etc.

The student draws portraits of letters, comes up with words for a given letter.

"Chain"

The teacher determines the theme of the game, for example: “Birds with the letter c”.

The first student calls the word: bullfinch.

The second student must repeat this word and add his own: bullfinch, nightingale.

For example: bullfinch - nightingale - waxwing - magpie - tit - owl - owl - swift - falcon - magpie.

"Replace letter"

The teacher proposes to replace one letter in words, to form new words. Catfish (house), bitch (juice), frame (mother), flour (fly), card (desk), table (chair), crust (slide), etc.

"Hide words in a letter"

The teacher suggests hiding some words in the letter "O" (according to the rebus principle):

Hide names in the letter "A":

In "a" la - Valya
In "a" rya - Varya
In "a" nya - Vanya.

"Subtraction of letters"

The teacher suggests subtracting 1 letter from the word “victory”. Receive new words. To make it interesting, you can read the tale of S. Pogorelovsky "What happened to the letter P?"

Options for the game:

Kolya - Olya - la - I

Raspberry, ravine, dispute, beehive, fly, care.

With one of the words, you can compose a fairy tale.

"Magic House"

The teacher attaches a house (cut out of thick paper) to the board and writes letters in the empty windows. Pupils must guess what words live in this house.

For example:

k, t, o, l, i (cat, who, current, Tolya, Kolya).

oh, s, a, k (wasp, scythe, juice).

l, k, y, f, a (puddle, beetle, onion, already, varnish).

"The Tale of Letters"

After the students got acquainted with the letters, made friends with them, fell in love with them, recognized their "character", you can invite them to compose a fairy tale about the letters.

It can begin like this: "In a certain kingdom, in the Alphabet State lived - there were 33 beauties - letters ...".

2. Word games

Didactic goal: to enrich the vocabulary of students, to teach to feel the beauty and sonority of the native word, to develop creative imagination, logical thinking, communicative qualities, speech.

"Collect a word"

The teacher offers a task: write out only those letters that do not repeat from each line. Collect new words from the remaining letters.

v s o r n v o r e g (snow)
n a w m w a n e (frost)
y f k u t d b d o l y (football)
r and z b m o k r i m s z (boxing).

"Add a letter"

Choose vowels and form words for the proposed consonants.

M g z n (shop)
P with d (tableware)
R b t (Job).

"Constructor"

1. Rearrange the places of the syllables so that you get words. Exclude an extra word from each line.

2. Divide words into syllables. Make new words from syllables.

"Make up the words"

  • The teacher calls the students and writes on the blackboard a word, from the letters of which you need to make up as many new words as possible. For example: an ax.
  • You can make up such words: murmur, mouth, port, sweat ...

    Words for the game: mosquito, man, polka.

  • Using all the letters suggested, make up as many words as possible:
  • T, y, w, a, k.

  • For the proposed consonants, select vowels and form words (nouns in the singular).
  • Write out only those letters from each line that are not repeated. Collect two words from the remaining letters.
  • V s o r n v o r g (snow)
    And a zh m zhan ey (frost).

    "Snow-sound ball"

    Just as snowflakes form a snowball, you can "blind" a ball of sounds and call it snowy - sound. First, we agree with the children, from which sounds of vowels or consonants we will “sculpt” our com.

    For example, we sculpt a lump from vowel sounds, denoting the softness of consonants.

    I
    I - e.
    I - e - e.
    I - e - e - y.
    I - e - e - y - and.

    We "sculpt" a com from the sounds of solid consonants.

    T
    T - p.
    T - p - n.
    T - r - n - d, etc.

    "Syllable strings"

    The teacher pronounces the first syllable: ma. The next player repeats this syllable and adds his own, starting with the same sound: (MA - MO - MI - MOU ...).

    The winner is the one who repeats the longest syllable chain.

    Chains can also be invented with reverse syllables: ok - from - op - och ...

    "Only funny words"

    The teacher determines the topic. Children take turns calling certain words.

    "Funny words": clown, joy, laughter, circus.

    “Green word”: leaf, watermelon, cucumber, apple ...

    “Affectionate words”: mommy, sister, kitten ...

    "Stream"

    The teacher divides the class into 2 teams. The players of each team take out the word cards from their box. They make pairs of rhyming words, compose quatrains.

    1 box: chamomile, pine cone, ball, dog, pine, shelf, squirrel, kettle, barn, lies, new, smart.

    2 box: insect, baby, kalach, runs, spring, needle, plate, boss, sunbathe, bully, intelligent, noisy.

    "Continue a couple"

    The teacher names the words, the students come up with their own, which will relate to each other:

    "Words are balls"

    You need a ball to play. The teacher throws the ball to the student and at the same time pronounces a word, for example, “bitter”. The student must return the ball and pronounce the opposite word (“sweet”).

    Options for the assignment: name words - antonyms, synonyms, names of cities, flowers, animals, etc.

    "The word is a fairy tale"

    The teacher writes a word on the board with which you will need to compose a fairy tale. The word is written vertically and “decoded”.

    Ts - princess
    B - spring
    E - spruce
    T - warm
    Oh - necklace
    K is a beauty.

    3. Games with suggestions

    Didactic goal: to teach how to build a logically complete sentence. To develop associative and imaginative thinking, attention, memory, creative imagination, the desire to compose, fantasize, dream, form the skill of speaking.

    "General offer"

    The teacher invites everyone to compose an interesting beautiful sentence together. The condition the teacher pronounces the first word, the children add one word at a time so that a logically complete sentence is obtained. If one of the students felt that the proposal was made, ended, he says: “Stop!”.

    For example: "In a beautiful forest ..."
    "At a school party ..."
    "Frosty winter ..."

    "Telegram"

    The teacher writes a word on the blackboard and asks the students to come up with a telegram in which each word corresponds to a specific letter.

    For example, A bag.

    Telegram from the zoo: “The bear ran away today! Guard! Administration.

    "Get to know me"

    The teacher gives object pictures to several students. They must indicate the attributes of the object and give its description: color, shape, material, what it eats, where it lives, etc. without naming the object itself. The rest of the students guess what was being said, correct, supplement what was said.

    For example: “This is an inanimate object. It is made of metal, it is enameled. You can see him in the kitchen. It has a handle, a lid, a spout. Water is boiled in it ”. (Kettle).

    "What is good and what is bad"

    The teacher divides the class into 2 teams. Shows the object (drawing) to the children. One group looks for the merits of this item (what is good about it), and the other - for the disadvantages (which is bad).

    For example: Cup.

    The first group: the glass is beautiful, it has an original drawing on it. It is transparent. The color of the liquid is clearly visible through the walls. (This is good).

    The second group: the glass is fragile. It is easy to break it. It has no handle, hot tea is difficult to hold. (This is bad).

    "Continue the proverb"

    The teacher reads the beginning of the proverb, the students select the continuation.

    For example:

    Live forever ...
    Not in your sleigh ...
    It's good visiting ...
    Easily…

    "Auction of folk wisdoms"

    The teacher organizes the game - the auction. The exhibited goods (drawings, postcards, photographs, etc.) can be bought only for knowledge of proverbs, sayings, riddles, tongue twisters, folk signs.

    "Box of fairy tales"

    The envelope (box) contains drawings, riddles or cards with the names of fairy tale characters. Children guess the fairy tale, retell the episode they like.

    Inside out fairy tales

    In a famous fairy tale, children are invited to swap the main characters in places, that is, to make the good evil, and the evil - kind, the brave - cowardly, the cowardly - brave.

    For example: The wolf in the fairy tale "The Wolf and the Seven Kids" is kind, caring, and the Goat is evil. In The Tale of the Fisherman and the Fish, it is not the old man who asks the fish for gifts, but the fish from the old man.

    "Salad from fairy tales"

    Children are invited to take two words: the names of heroes from different fairy tales and try to make them heroes of one fairy tale.

    For example:

    Carlson and Malvina.
    Dunno and Cheburashka.
    Puss in Boots and the Gray Wolf.

    "If suddenly…"

    The teacher offers students some extraordinary situation, from which they must find a way out, express their point of view.

    Examples of situations:

    If they suddenly disappear on Earth.

    - all buttons.

    - all textbooks, etc.

    What happens then?

    If I had: living water, flower - seven-color, boots - runners ... ?.

    "What if ..."

    The teacher invites students to dream up, make any assumptions about this beginning:

    What would happen if:

    - could dolphins talk?
    - the sun turned blue?
    - did the boys have pockets?
    - all buttons have disappeared?
    - have people stopped talking?
    - there were no pens and pencils?
    - did the diary know how to talk?
    - did all the textbooks run away?
    - the vacation lasted 9 months a year?
    - has the soccer ball learned to speak?
    - boxing gloves made of chocolate?

    "If only, if only ..."

    The teacher offers to finish the sentence he started. Explains that in order for the proposal to be complete, you need to introduce yourself to the person (about whom) you are talking about.

    The scheme of constructing a sentence: “If I were (a) someone (something), then I would ... because (to) ...

    For example:

    - If I were a fruit, then a green and tasteless lemon, so that no one would eat me.

    - If I were a car, it would be a Zaporozhets painted black, because I would look like a Mercedes.

    Continue:

    - If I were a Street, then I ...

    - If I were a Wizard, then ...

    Other topics:

    - I would like to know…

    - I am glad when ...

    - I am sad when ...

    - If I could (la) teach everyone in the world one thing, it would be ...

    - I think my name means

    Bibliography

    1. Betenkova N.M., Fonin D.S. Games and entertaining exercises at the lessons of the Russian language. M .: Vako, 2005 ..
    2. Sinitsyna E.I., Clever words. M .: Liszt, 1997.
    3. I. G. Sukhin Entertaining materials... M .: Vako, 2005 ..
    4. Yurova E.V. 250 exercises for the development of oral speech. M .: Astrel, 2001.














    1 out of 13

    Presentation on the topic: Word games

    Slide No. 1

    Slide Description:

    Slide No. 2

    Slide Description:

    Do you know that ... Do you know that ... The first charades (charade - conversation) appeared in the 6th century at Symphosius - "Riddles". Since the 18th century, they have become fashionable among the French. In the Middle Ages, carts on two wheels were called charades. Later, in the lexicon of feudal lords, who indulged in verbal entertainment after a hearty dinner, this word began to mean "a whole load of chatter." Russian history these undertakings also began in the 18th century. The publication of that time with the answer "smooth + bone = smoothness" has survived. In the next century, since 1845, charades began to be regularly placed on the pages of the St. Petersburg magazine "Illustration" ("mol + er = Moliere"; "half + tina = half tina", etc.). In general, a charade is a riddle composed in verse, in which the conceived word breaks up into several separate parts, and each of them represents independent word usually monosyllabic. For example: "whale + spruce", "mouse + yak", "wine + hail", "steam + mustache", etc. By solving each part of the charade and putting these parts together, it is easy to recognize the intended word. The first word over the teapot is melting, the second is growing over the lip of my dad. And the whole - the sea wind blows And invites us to sail with you. We determine the meaning of the first word in this charade: apparently, "steam" is melting over the teapot. Then we determine the meaning of the second word: most likely, the pope grows above the lip - this is a "mustache". Putting both words together, we get the answer to the charade - "sail", which the sea wind blows and invites to sail.

    Slide No. 3

    Slide Description:

    The first is the note. The second, too. But in general - It looks like peas. The first is the note. The second is also. But in general - It looks like peas. Beans Part one on the ground remains when someone passes on it. The second is given by Mistakes in long labor. And the word is a hunter called, That the beast will find in the taiga. Pathfinder Philosopher - the first syllable of the charade, It is necessary to add a union to it, The last syllable is a pronoun. Everything is a work in music. Cantata My first syllable is on wood, My second syllable is union. But in general I am a matter, And I am fit for a suit. cloth The first syllable is a pronoun, The second is a bright spring month, At the end, a particle for softening, In general, the island is very hot. Jamaica

    Slide No. 4

    Slide Description:

    Anagrams Lycophron from Ancient Greece(III century BC). The anagram was fashionable in France (XV-XVII centuries), especially the poet F. Villon stood out for this. In Russia, the poet and diplomat A.D. Kantemir (18th century) was the first to use the properties of the anagram. The story "The Nose" by N. V. Gogol was at first called on the contrary - "Dream". V. V. Mayakovsky has a permutation name - "Scheme of laughter". Some writers and artists signed their works with anagrams. For example, the above-mentioned famous Russian writer, poet and diplomat of the 18th century Antioch Kantemir signed himself as "Khariton Maketin". An anagram is a riddle in which, when rearranging syllables and letters (for example: "linden - saw", "actor - grater", "ash - vine", "salt - elk"), as well as when reading from right to left (for example: "wheel - touchstone", "cat - tok", "Milan - burbot") the word takes on a new meaning.

    Slide No. 5

    Slide Description:

    Under my shade you have a rest in the summer. But if you change the consonants in Places, I will turn in one moment I into a carpenter's tool. Lipa-saw Accidentally, maybe, Someday you rolled in me too. My wheels quickly rushed Through the streets of former Moscow ... But if you changed the place in two letters in me, Then I would fly with a crash In the night heavenly silence! Rocket carriage Everyone is looking for me, When there is a defect in the wheel. Every chauffeur on the road, I can be of use. But swap the syllables - And I will grow in the forest. Pine pump

    Slide No. 6

    Slide Description:

    Logogryphs Logogryphs Logogryphs (logos - word, grifos - network) appeared in Ancient world... The beginning is characteristic of an old Latin proverb: "Amore, more, ore, re ...". Here, one letter at a time is removed. It has been found in Russian poetry since the 19th century: at L. N. Trefolev ("Pobedonostsev - Obedonostsev - Bedonostsev - Donostsev"), VV Kamensky ("radiant - pure - true - flock - melted"). Logogryph is a riddle in which new words are formed as a result of adding or subtracting one letter or syllable, for example: "pest - finger", "world - mirage", "Vera - Venus", "crane - screen", "sport - port - dispute".

    Slide No. 7

    Slide Description:

    Place a measure on the planet, And the wind will stir up the entire atmosphere, -Such, which cannot be found stronger: It sweeps away everything on the way. Uranus-hurricane You open it - and water will pour out of it. Add "E" - and then he will be found in the cinema. Crane-screen I am the basis for health, On the left - take the letter - And I will become a sea word. Take off the letter on the right - I am a subject of hobby At meetings and desks. Sport-port-dispute Whoever knows the parts of a motorcycle will guess this word. And if you add the letter "D", You can put on the stage. Rama-drama

    Slide No. 8

    Slide Description:

    Metagrams. Metagrams. The first metagram (meta - between, gramma - letter) was published on March 29, 1879 in the Vanity Fair magazine by the English writer, mathematician and logician L. Carroll, who wrote the popular fairy tales "Alice in Wonderland" and "Through the Looking Glass". The Russian history of the metagram has not yet been sufficiently studied, but R. Verdin, O. Stepanov, E. Efimovsky are known for their original metagrams. A metagram is a riddle in which different words are encrypted, consisting of the same number of letters. Having solved one of the words of the metagram, you need to replace one letter in it so that you get a new word within the meaning of the riddle, for example, from the word "linden", replacing "P" with "S", we get another word - "fox". Similarly: "carp - pheasant", "heron - drop", "karta - desk", "cike - seagull - bike - T-shirt".

    Slide No. 9

    Slide Description:

    With the letter "K" - for tennis I need, with "T" - I am sweet and beautiful on the outside. Court cake With the letter "T" - we will read it, With the letter "D" - we live in it. Tom-house Along the river along the mountain With "Yu" we will always sail, With the letter "I" look for me On the lady's head. Hat-boat When you open me, you usually pour water. But change "N" to "B" sooner - And I am an inhabitant of the seas. Crane-crab C "R" they pulled me out of the ground, But they could not get me without a mouse. With the letter "U", I want or I do not want, They cut the forest - I am flying to the side. Turnip-splinter 6. With the letter "Щ" - in fact, I am in the service of Emelya. Put "M" in this place: Without me there will be no test. Pike-flour

    Slide Description:

    Who did - refused, Who took - did not guess, And who has - very sorry (Counterfeit bill) Everyone studies first at school. Well, the second one is firing from a double-barreled gun. The third will be performed by two drums for us Or the heels will beat her zealously (Fraction) The girls weave the first in the morning, All the second take hay to mow, The third happens near the sandy rivers. Who will guess this word faster (Spit) Seven brothers: Equal for years, Different names. (Days of the week) In the light it clings to us, Without us, even a step will not step. But as soon as the dark hour comes - Immediately leaves us. (Shadow)

    Slide No. 12

    Slide Description:

    Think and answer. Think and answer. 1.How Big city turn into small? 2. Are there words without endings? 3. How to make a fisherman out of fish? From the carpenter's table? 4. Can there be two suffixes in one word? 5. Which word appeared earlier: airplane or helicopter? A steamer or a nuclear-powered ship? 6. What city begins with a bird, ends with an animal? 7. Which city is made of mineral and wood? 8.What city name consists of one male and one hundred female names?

    Slide No. 13

    Slide Description:

    Turn. B. Zakhoder "Change, change!" - The bell is flooded. The first Vova certainly flies out of the door. Flies out the threshold, knocks Semery down. Is it really Vova, Dozing the whole lesson? Was it really Vova Five minutes ago he couldn't say a word at the blackboard? If he is, then, undoubtedly, there is a big change with him. What is the meaning of the word change in this poem?

    Preparation for teaching literacy in preschool age is closely related to sound culture speech. If the child does not pronounce sounds correctly, cannot distinguish and highlight them, select words with a certain sound, then the process of mastering the initial elements of literacy will be difficult.

    “Not only the acquisition of literacy, but also all subsequent assimilation of the language depends on how the child will discover the sound reality of the language, the structure of the sound form of the word” (DB Elkonin).

    Practical significance.

    In the interactive presentation "Zvukarik" (games with a sounding word), a set of game tasks is presented for the development of phonemic perception in preschoolers 4-6 years old, practicing sound pronunciation, developing intonational expressiveness of speech, the ability to analyze the sound and syllabic composition of a word. The system of hyperlinks provides an arbitrary transition from one task to another, depending on the task set by the teacher. The games with the sounding word presented in the presentation will also be useful for parents for individual work with the child.

    • Slide number 1: title
    • Slide No. 2 contains a list of games with Zvukarik (the transition to the games is carried out by hyperlinks). The hyperlink "Notka" is intended for listening to the song "What are words" (to reinforce the concept of "word" in children).
    • Slide number 3: description of the game "Find words with a given sound" (didactic task, navigation system in the game).
    • Slides number 4 - 8: game "Find words with a given sound"; the "Notka" hyperlink is intended for listening to "Speech therapy chants" for the sounds "Ж", "Ш", "Ц", "Щ", "Ч".
    • Slide number 9: description of the game "Hard-soft" (didactic task, navigation system in the game).
    • Slides number 10 - 25: the game "Hard-soft" to distinguish between hard and soft consonants.
    • Slide number 26: description of the game "Measure the word" (didactic task, navigation system).
    • Slides number 27 - 30: game "Measure the word" for the study of the syllable composition.
    • Slide number 31: description of the game "Caterpillar" (didactic task, navigation system).
    • Slides number 32 - 37: Caterpillar game to determine the first and last sound in a word.
    • Slide 38: description of the game "Find the words" (didactic task, navigation system).
    • Slides number 39 - 43: Game "Match Words" to master the sound analysis of a word.

    The choice of the correct answers in each task is carried out by clicking on the subject pictures (trigger system). Correct and incorrect answers are accompanied by animation and sound.

    Appendix 1: Presentation "Soundman".

    "ZVUKARIK" (games with a sounding word) Rogova Irina Valerievna teacher MBDOU Child Development Center kindergarten "Korablik" Udomlya, Tver region. Rogova Irina Valerievna educator MBDOU Child Development Center kindergarten "Korablik", Udomlya, Tver region. Nomination "Multimedia technologies in pedagogical process in a preschool educational institution "Nomination" Multimedia technologies in the pedagogical process in a preschool educational institution "III All-Russian distance competition"Master of Multimedia Technologies" "M" "M" Portal "About Childhood"




    "Find words with a given sound" "Find words with a given sound" III All-Russian distance competition "Master of multimedia technologies" "Hard-soft" "Measure a word" (syllabic composition) "Measure a word" (syllabic composition) "Caterpillar" "Choose words "(Sound analysis)" Choose words "(sound analysis)" F "" F "" F "Portal" About childhood "


    "Find words with a given sound" Didactic task: train children in choosing words with a given sound, mastering the method of intonational highlighting of a given sound in a word. Navigation: - to go to tasks in any order, use hyperlinks - sequential transition to the next slide follows the arrow; - to return to the list of games, use the control button, and to the description of the game - use the icon on the slides with tasks to listen to "speech therapy chanting" for a given sound. The choice of words in each task is carried out by clicking on the subject pictures at the top of the slide. WISH YOU LUCK! Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies" "W" "W" "C" "Sh" "H"


    "F" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "Ж" "Ш" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "F" "C" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "Ж" "Ш" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "F" "H" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    “Hard - soft” ”Portal“ About childhood ”III All-Russian distance competition“ Master of multimedia technologies ”Didactic task: to develop the ability to differentiate consonants into hard and soft sounds, to consolidate the skills of intonational selection of sound in a word. Navigation: - to go to tasks in any order, use hyperlinks - sequential transition to the next slide is carried out according to the arrow; - to return to the list of games, use the control button, and to the description of the game - The choice of words in each task is carried out by clicking on the subject pictures at the top of the slide. WISH YOU LUCK! "M" "M" "S" "Z" "L" "N" "K" "D" "R" "S" "Z" "L" "N" "K" "D" "R"


    "M" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "My" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "C" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "Сь" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "Z" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "Зь" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "L" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "L" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "K" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "Ki" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "D" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "Дь" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "R" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "Рь" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "N" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    "Нь" Portal "About childhood" III All-Russian distance competition "Master of multimedia technologies"


    “Measure the Word” Portal “About Childhood” III All-Russian Distance Competition “Master of Multimedia Technologies” Didactic task: to develop the concept of “syllable” in children; exercise in dividing words into syllables, determining the number of syllables in a word. Navigation: - to go to tasks in any order, use hyperlinks - sequential transition to the next slide is carried out according to the arrow; - to return to the list of games, use the control button, and to the description of the game - The choice of words in each task is carried out by clicking on the subject pictures on the right side of the slide. WISH YOU LUCK!




    Portal "About Childhood" III All-Russian Distance Competition "Master of Multimedia Technologies"


    Portal "About Childhood" III All-Russian Distance Competition "Master of Multimedia Technologies"


    Portal "About Childhood" III All-Russian Distance Competition "Master of Multimedia Technologies"


    "Caterpillar" Portal "About Childhood" III All-Russian Distance Competition "Master of Multimedia Technologies" Navigation: - sequential transition to the next slide is carried out according to the arrow. - to return to the list of games use the control button, and to the description of the game - The choice of words in each task is carried out by clicking on the subject pictures at the bottom of the slide. The next word begins with a sound, which ends with the previous word. I WISH YOU SUCCESS!


    Portal "About Childhood" III All-Russian Distance Competition "Master of Multimedia Technologies"


    Portal "About Childhood" III All-Russian Distance Competition "Master of Multimedia Technologies"


    Portal "About Childhood" III All-Russian Distance Competition "Master of Multimedia Technologies"
    38 Portal "About Childhood" III All-Russian Distance Competition "Master of Multimedia Technologies"


    Portal "About Childhood" III All-Russian Distance Competition "Master of Multimedia Technologies"


    “Pick the Words” Portal “About Childhood” III All-Russian Distance Competition “Master of Multimedia Technologies” Didactic task: develop the skills of sound analysis of words, differentiation of sounds into vowels, hard and soft consonants. Navigation: - sequential transition to the next slide is carried out according to the arrow; - to return to the list of games, use the control button, and to the description of the game - The choice of words in each task is carried out by clicking on the subject pictures at the top of the slide. I WISH YOU SUCCESS! 42 Portal "About Childhood" III All-Russian Distance Competition "Master of Multimedia Technologies"


    Portal "About Childhood" III All-Russian Distance Competition "Master of Multimedia Technologies" 45 Portal "About Childhood" III All-Russian Distance Competition "Master of Multimedia Technologies" List of sources used: 1.L.A. Wenger, O.M. Dyachenko Development Program (for senior group kindergarten). 2.A. Arushanova, E. Rychagova "Playing with the Sounding Word". 3.T. S. Ovchinnikov "Speech therapy chanting" (music supplement). - Publishing house KARO, 2009

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