A weekly mathematical project in the older preparatory group. Project projects in mathematics (preparatory group) on the topic

Municipal autonomous preschool educational institution Kindergarten "Alenka" Soviet.

Project: "Mathematical Salues"

Prepared:

Educator

Lobareva Elena Viktorovna.

2015

1. Summary.

2. Justification of the need for the project.

3. Causes.

4. Target audience.

5. Goal.

6. Tasks.

7. Preparatory stage.

8. Project implementation plan.

9. Expected result.

10. Effective criteria.

11. Resource analysis.

  1. Summary: the "Mathematical Sign" project, aimed at the development of mathematical knowledge among students' preparatory for school. This project presents forms of work with children and parents in order to increase the pedagogical literacy of mathematical orientation.
  1. Justification of the need for the project.

Parents of students do not always understand the importance and significance of the mathematical development of children 6 - 7 years.

Duration of the project:short.

  1. The reasons.
  1. There are no knowledge of learning rules for elementary mathematical ideas in all sections.
  2. Insufficient number of joint activities aimed at the formation of elementary mathematical ideas among students.
  1. The target audience:

Children preparatory to school of the group;

Parent parents.

5. Purpose: development of interest in the subject of mathematics, based on cognitive activity and curiosity.

6. Tasks:

Educational. Promoting the formation of the ability to apply mathematical knowledge in non-standard practical tasks.

Developing. Develop mental operations: analogy, systematization, generalization, observation, planning.

Educational. To help maintain interest in mathematics, the formation of the ability to work in the team.

7. Preparatory stage.

Study special methodical literature.

Conducting parents.

Detection of a problem.

Drawing up a project work plan.

Preparation methodical support: didactic, finger, mobile games of mathematical content (assembled a selection of poems about numbers, tasks in verses. Folklore material: riddles, proverbs, patterners of mathematical content. Music leader placed consultation "Music and Mathematics" to the parental corner. Folders are created: "Folded Figures ";" Mysteries on the Svekalka "," Figures in verses "," Seasons ". Made Games" Tangram ";" Feelings "" Finger games based on children's sketches "together with children and parents.)

8. Project implementation plan.

Stages

Teaching activities

Children's activities

  1. Setting the problem learn how to play the game "KVN" of mathematical content.

Introduction of children in gaming problem situation: The game "KVN" as a means of fixing the previously studied material.

Decide to learn how to play.

  1. Discussion of the problem, task

Help to plan children's activities, helps in solving problems.

They ask questions, express their point of view, defend their position, determine the final goal.

  1. Project work

He talks with children about the game "KVN", the compilation of thematic folders, helps in solving problems, making games with their own hands.

Discussion of issues, games in d / and mathematical nature.

  1. Presentation of the project

Helps in defense of children's work

Mathematical leisure "KVN"

  1. Summarizing

Invites children to mathematical leisure "KVN".

The opinions of children about the game "KVN" with mathematical content.

Days of the week

theme node

Work with children

Work with parents

Monday

Acquaintance with history, the rules of the game "KVN".

Conversation about the benefits of this game to secure the studied material.

Consultation of the meaning of mathematics.

Tuesday

Finger games.

Exhausting finger games with mathematical content.

Suggest sketch learned games, to compile the thematic folder.

Wednesday

Seasons.

Conversation about the years, with a support for illustrative material.

D / and: "When does it happen?"

Drawing up the thematic folder: "Seasons of the year"

Thursday

"Merry Account"

Games for the development of the account.

Suggest leaving the folder "Figures in verse"

Friday

"Graphic dictation"

Games on the development of orientation on a sheet of paper, in space.

Consulting to work with graphic dictations.

Monday

Creative workshop "Tangram"

Cutting parts for the game, drawing up the game figures.

Suggest to draw diagrams for the game.

Tuesday

"Feel"

Games for the development of perception through sensations.

Make pad with buttons for the game.

Wednesday

Preparation for the project.

Saying children about mathematics. Meaning motto. Making emblems, signs to the game.

Making medals.

Thursday

Presentation of the project.

Active participants.

Active participants.

9. The expected result of the project:

This project will contribute to increasing the pedagogical literacy of the parents.Based systematization and generalization of knowledge kidslearn apply mathematical knowledge to solve a practical task. The project will contribute to the development of creative thinking, structural abilities, imagination, skills.plan your activities, break into groups, perform the task carefully, to the end, distribute the roles inside the group, determine the materials necessary for the project implementation, submit the result of the work done.

10. Performance criteria:

Involving parents in joint activities;

Improving the motivation of parents.

11. Resource analysis.

  1. Personnel resources:

Educators;

Music director;

Pedagogue - psychologist.

  1. Informational resources:

1. Krotova T. V. "The interaction of teachers, parents and pupils. Project method. " "Handbook of the Senior Educator", №4 2007.

2. Project method in the activities of the pre-school institution: a manual for managers and practical workers of the DOU / AVT. - Sost. L. S. Kiseleva, T. A. Danilina, T. S. Lagoda, M. B. Zuykov. M., 2003.

3. V. P. Berrzehova "Joint design activities as a means of developing children and adults." "Personal development". №1 2000. P. 24 - 36.

4. Polit E. S. Project Methodhttp://www.iteach.ru/met/metodika/a_2wn3.php.

5. T. S. Komarova "Children in the world of creativity" / KN. For teachers preschool institutions. M., 1995

6. M. Peterson, E. E. Kochhemasova Methodical development "Once step, two steps", "Player";

7. L. S. Metnina "Formation of elementary mathematical representations»

8. Z. A. Mikhailova. Guidelines "Game entertaining tasks for preschoolers", 2000g.

9. A. S. Galanov "Educational games for kids", Moscow "AST-PRESS", 2007.

10. Workbooks "School for feeding". "Develop mathematical abilities"(6-7 years) Rosman, 2005.

  1. Materially - technical support.

ICT tools - presentation;

Stationery for making benefits (white paper, colored, white, paint cardboard, paint, brushes, scissors, glue, files, folders, material, foam rubber, buttons of different sizes, threads, medals)

Applications

Abstract Node

purpose : Check children independently perform tasks in competition conditions.

Tasks :

Educational: consolidate knowledge about the days of the year, parts of the day, days of the week, the composition of the number of 10 of two smaller, adjacent numbers Natural row in the range of 10, geometric figuresoh. Exercise in the ability to solve problems for addition and subtraction, consider in direct and reverse order, To determine the number of items to the touch, make figures according to the silhouette pattern from the elements of the game "Tangram".

Developing: develop intellectual abilities through mental operations: analysis, synthesis, generalization, mixtalks, attention; Interest in mathematical games.

Educational: Improve the ability to work in a team worthy of winning or playing.

Equipment : TV panel, command emblems, county sticks, tangram puzzles -2 set, 2 bag with buttons pads, simple pencils, white sheets of paper, medals.

KVN

1.Ganization stage:
Greeting. Game "Number 3":
The participants of the game are in a circle, the teacher calls the numbers of the first ten in the scatter, for all the numbers, children make 2 steps to the center of the circle to the number 3 stand still.

The tutor starts counting:

9, 8, 7, 6, 5, 4, 3, 2, 1.
In KVN, we want to play
We just need to know
Who in our teams will play.

Children: "Plus and minus"

Educator: Guys, today we have mathematical KVN.

KVN is a game of merry and resourceful. We will play and see: whose team faster and correctly fulfill the tasks. At the end of the game, we consider points and define the winner. And the jury in our game will be your parents. (Introducing the members of the jury.) Now 2 teams that we called "plus" and "minus" will greet each other.

Greeting teams.

1st team: "Plus".

Motto: "If you add success to a smile,

Reverend to them smelting and laughter,

We are a team at least where!

Good luck is always waiting! "

2nd team: "minus".

Motto: "If the deduction of uglings and the cowardice take away.

You can find out the name of the team.

We think we think

As scientists become

We will be talents all of us! "

2. The main part.

Educator: Participants, our game we begin with a workout. It wins the team that will give more correct answers. Remember that it is impossible to shout out of the place, they answer with the hand raised.

"Workout teams."

Question number 1.

1 Command: Name the numbers in order from 2 to 8.

2 Team: Name the numbers from 3 to 9.

Responses of children:

  1. 2, 3, 4, 5, 6, 7, 8.
  2. 3, 4, 5, 6, 7, 8, 9.

Question number 2.

1 Team: I call a number, and you name the following number - 9, 10, 12

2 Team: Name the previous number in numbers - 9, 10, 12

Responses of children:

  1. 10, 11, 13
  2. 8, 9, 11

Question number 3.

I will name a number of numbers, two numbers are rearranged by places

What are these numbers?

1 Team: 1, 2, 3, 5, 4, 6, 7, 8, 9, 10

2 Team: 1, 2, 3, 4, 5, 7, 6, 8, 9, 10

Responses of children:

  1. 4, 5
  2. 6, 7

Question number 4.

Name the days of the week corresponding to the sequence number.

1 Team: 1, 3, 4, 6.

2 Team: 2, 4, 5, 7.

Responses of children:

  1. Monday, Wednesday, Thursday, Saturday.
  2. Tuesday, Thursday, Friday, Saturday.

Question number 5.

1 Team: Troika horses ran 5 km. How much did each horse run?

2 Team: Chicken stands on one leg and weigh 2 kg. How much will the chicken be messed if it is to stand on two legs?

Responses of children:

  1. 5 km.
  2. 2 kg.

Question number 6.

1 Team: Name the autumn months

2 Team: Name the winter months

Responses of children:

  1. september October November
  2. december January February

Question number 7.

1 Team "Plus": I call a number, and you give an answer to 1 more.

5, 9, 10, 12.

2 Team "Minus": I call a number, and you give an answer to 1 less.

8, 10, 12, 4.

Educator: Participants, the warm-up went well, you showed excellent knowledge. Now consider points. The word jury.

And we continue our game, you have already noted that KVN is a game of fun and resourceful. Therefore, I offer you funny tasks for a smelter. Answer will be the one who first will raise your hand.

1. How many tails have two donkeys?

2. How many ears have two mice?

3. How many legs have two cats? (None, in the cat's cat)

4. How many paws in chicken?

5. Grandmother Dashi granddaughter Masha, cat gun, dog friend. How many grandchildren have grandchildren? (one granddaughter Masha)

6. Rooster Snown Egg. Who will it come? (nobody)

7. There were 4 bear and 3 rams in the zoo. How many wild animals in the zoo?

8. On Birch grew 5 apples 3 of the apple fell to the ground. How many apples are left on birches? (None, on Birch apples do not grow)

Educator: Participants, you coped well with the tasks. Well done! And our game continues. Look, a scientist crow flew up to visit us. She also wants to participate in our game. (Voron greets children and offers their tasks)

Crow: Guys, I flew to you from the forest. In your forest, I know every corner. I know where my girlfriends live, my friends are hares and where the bear is sleeping in Berorrod. Guys, you can also find out. If you correctly fulfill my tasks, then you will have a map of our forest.

(Before children lie sheets of paper.)

Draw in the upper right corner 1 square, proteins live here. In the lower left corner, draw 1 triangle, there are hares. In the upper left corner, draw a big circle is the berlem of the bear. In the lower right corner, draw 1 rectangle - the family of the hedgehog lives there, and in the center of the sheet they draw oval - this is a forest lake. Now, guys, you do not get lost in our forest.

Educator: Thank you by a scientist for participation in our game.

Crow: Well, I have to go home, goodbye guys.

Educator: Guys, the crow flew into the forest, let's and we will smack a little.

Music leader invites children to her rhythmic dance ............

Educator: Rested, and now the next task.

"Determined to the touch"

To perform this task, each team chooses one player, which in turns are determined to the touch the number of buttons.

Educator: Guys, now the most important task.

"Battle of Captains."

1. Everyone has 5 county sticks.

The captain of the team "Plus" to collect 2 rectangle from them.

The captain of the Minus team collects 2 triangles of them.

2. Second Tangram Competition.

Stay out of the puzzle "Tangram" sample shape (offer each card with samples).

The jury summarizes the captains contest.

Vedas Guys, we continue our game. And the following task is called

"Salted house".

You need to choose two people from each team. Wins the one who will cope faster.

On the screen two houses:

The jury summarizes the competition.

Educator: Today, guys, you were well solved, thought, thought you were all well done, and while the jury summarizes our game, I suggest you riddles:

This figure is like a matryoshka.

Who else is round?

Slashing fun in the palm:

Call me soon!(eight)

I am important because

What can confuse you.

If I turn around

That turns into another!(six, nine)

Numbers fold together

Between them we write a cross.

I'm not afraid of questions

I call the cross -(a plus)

On the ring, at the rings

No beginning and end.

Know all friends around

On the ring shape (circle)

Digit like letters "O",

But does not mean anything.(zero)

Two rings, but without end

In the middle there is no nail.

If I turn around

That will not change at all.(eight)

This sign will show all:

Who left the us

Ate, hid, removed.

How do we call that sign?(minus)

He has long been familiar to mine.

Each corner in it is straight.

All four sides

Equal length.

You are glad to imagine him.

What is his name? (square)

Educator: And now the word jury.

Speakers the representative of the jury, which congratulates children and presents both teams of the medal.

Questionnaire for parents "Mathematics for the development of your child"

1. Do you know the requirements of the children's garden development program in a child of elementary mathematical representations?

2. As you think, what is the main goal of the development of elementary mathematical ideas of children in children's garden:

b) teach children to navigate in space and time;

c) prepare children for school training;

d) develop psychic functions of thinking, attention to memory, so that they are further able to perceive any information.

3. What evaluation do you give the level of development of mathematical ideas of your child? What did he learn over the past year?

4. What do you think, are the conditions for the development of the thinking of children in kindergarten?

5. Does your child often show interest in mathematics in the home setting? What do you do in order to support his interest?

7. What do you think your child gets enough development in mathematics and good preparation for further education at school?

8. Do you think you need for your child to visit additional classes in mathematics outside the kindergarten? What kind?

9. In your group there are visual information on developing elementary mathematical ideas? As far as it is useful for you:

a) information is missing;

b) information is, but extremely scarce;

c) there is information, but the educator never pays our attention to it;

d) I do not pay attention to it;

e) information is interesting, but does not have practical significance for me;

e) information too much, it is difficult to choose something useful;

g) Visual information is interesting and useful for me.

10. What help from pedagogues of the kindergarten is it necessary for the problem of the mathematical development of your child?

Questionnaire for parents.

"The influence of the design method of training FMPS on consolidating knowledge of students"

  1. Whether information about the mathematical literacy of preschoolers was useful in the implementation of the Project "Mathematical Signs" in the group preparatory for school.
  1. https://accounts.google.com.

    Signatures for slides:

    Municipal autonomous preschool educational institution Kindergarten "Alenka" Soviet. Prepared: The teacher Lobareva Elena Viktorovna. Project: "Mathematical Salues"

    Summary: Project "Mathematical Signs", aimed at the development of mathematical knowledge among students' preparatory to school. This project presents forms of work with children and parents in order to increase the pedagogical literacy of mathematical orientation.

    Justification of the need for the project. Parents of students do not always understand the importance and significance of the mathematical development of children 6 - 7 years. Duration of the project: short-term.

    The reasons. There are no knowledge of learning rules for elementary mathematical ideas in all sections. Insufficient number of joint activities aimed at the formation of elementary mathematical ideas among students. Target audience: - Children prepared to school of the group; - parents of the group.

    5. Purpose: Development of interest in the subject of mathematics, based on cognitive activity and curiosity. 6. Tasks: educational. Promoting the formation of the ability to apply mathematical knowledge in non-standard practical tasks. Developing. Develop mental operations: analogy, systematization, generalization, observation, planning. Educational. To help maintain interest in mathematics, the formation of the ability to work in the team.

    7. Preparatory stage. - Studying special methodical literature. - conducting parental survey. - identifying the problem. - Drawing up a project work plan. - Preparation of methodological support: didactic, finger, moving games of mathematical content (a selection of poems about numbers, tasks in verses are collected. Folklore material: riddles, proverbs, spells of mathematical content. Music leader placed consultation "Music and Mathematics" to the parental corner. Created Folders: "Funny figures"; "Mysteries on the smell", "numbers in verses". Games "Tangram"; "Feelings" "Finger games based on children's sketches" together with children and parents.)

    8. Project implementation plan. Stages Activity of the teacher Activities of children Setting the problem to learn how to play the game "KVN" of mathematical content. Introduction of children in a gaming problem situation: the game "KVN" as a means of fixing the previously studied material. Decide to learn how to play. Discussion of the problem, taking tasks to help plan the activities of children, helps in solving problems. They ask questions, express their point of view, defend their position, determine the final goal. Work on the project talks with children about the game "KVN", drawing up thematic folders, helps in solving problems, making games with their own hands. Discussion of issues, games in d / and mathematical nature. The presentation of the project helps in protecting children's work Matematic leisure "KVN". Summing up invites children to mathematical leisure "KVN". The opinions of children about the game "KVN" with mathematical content.

    Days of the week Theme Node Work with children Work with parents Monday Meet the history, Rules of the game "KVN". Conversation about the benefits of this game to secure the studied material. Consultation of the meaning of mathematics. Tuesday finger games. Exhausting finger games with mathematical content. Suggest sketch learned games, to compile the thematic folder. Wednesday seasons. Conversation about the years, with a support for illustrative material. D / and: "When does it happen?" Drawing up the thematic folder: "Seasons" Thursday "Merry Account" Games for the Development of the Account. Suggest to leave the folder "Figures in verse" Friday "Graphic dictation" games for the development of orientation on a sheet of paper, in space. Consulting to work with graphic dictations. Monday Creative Tangram Workshop Cutting parts for the game, drawing up the game figures. Suggest to draw diagrams for the game. Tuesday "Feeling" of the game to develop perception through sensations. Make pad with buttons for the game. Wednesday Preparations for the project. Saying children about mathematics. Meaning motto. Making emblems, signs to the game. Making medals. Thursday presentation of the project. Active participants. Active participants.

    9. The expected result of the project: This project will contribute to increasing the pedagogical literacy of the parents. On the basis of systematization and generalization of knowledge, children will learn how to apply mathematical knowledge to solve the tasks of a practical nature. The project will contribute to the development of creative thinking in children, structural abilities, imagination, the ability to plan their activities, break into groups, perform the task carefully, to the end, distribute the roles within the group, determine the materials necessary for the project implementation, submit the result of the work done to implement the project. 10. Performance criteria: - Parent involvement in joint activities; - Improving the motivation of parents.

    11. Resource analysis. Personnel resources: - educators; - music leader; - Pedagogue - a psychologist. Information resources: 1. Krotova T. V. "The interaction of teachers, parents and pupils. Project method. " "Handbook of the Senior Educator", №4 2007. 2. Project method in the activities of the pre-school institution: a manual for managers and practical workers of the DOU / AVT. - SOS. L. S. Kiseleva, T. A. Danilina, T. S. Lagoda, M. B. Zuykov. M., 2003. 3. V.P. Berrzehova "Joint design activities as a means of developing children and adults." "Personal development". No. 1 2000. P. 24 - 36. 4. Polya E. S. Project method HTTP: // www.iteach.ru / Met / Metodika /a_2wn3.php 5. T. S. Komarova "Children in the world of creativity" / kn. For teachers of preschool institutions. M., 1995 6. M. Peterson, E. E. Kochhemasova Methodical developments "Strong time, two steps", "Player"; 7. L. S. Metlin "The formation of elementary mathematical representations" 8. Z. A. Mikhailov. Guidelines "Game entertaining tasks for preschoolers", 2000g. 9. A. S. Galanov "Educational games for kids", Moscow "AST-PRESS", 2007. 10. Workbooks "School for feeding". "Develop mathematical abilities" (6-7 years) Rosman, 2005. Material - technical support. - ICT tools - presentation; - stationery materials for making benefits (paper white, color, cardboard white, paint, brushes, scissors, glue, files, folders, material, foam rubber, buttons of different sizes, threads)

    Question # 2 1 Team: 9 10 12

    2 Team: 9 10 12

    Question # 3 1 Team: 1, 2, 3, 5, 4, 6, 7, 8, 9, 10

    2 Team: 1, 2, 3, 4, 5, 7, 6, 8, 9, 10

    Question number 4. 1 Team: 1 3 4 6

    2 Team: 2 4 5 7

    Question number 5.

    Question number 6.

    Question number 7. 1 Team: 5 9 10 12

    2 Team: 8 10 12 4

    "Determined to the touch"

    "Battle of Captains."

    2 4 5 3 0 10 10 1 6 8 4 0

    Thanks for participating!!!


    Marina Alyukov
    Project on mathematical development in the senior group of compensating focus "Entertaining mathematics around"

    Explanatory note:

    Relevance.

    The cognitive activity of preschoolers is the activity that manifest itself in the process of knowledge. It is expressed in the interested children's adoption, in the desire to clarify, deepen their knowledge, in an independent search for answers to the questions you are interested in, in the manifestation of the elements of creativity, in the ability to learn how to knowledge and apply it on another material. Cognitive activity is an indispensable prerequisite for the formation of mental personality qualities, its independence and initiative. With proper pedagogical organization activities of pupils and systematic and targeted educational activities cognitive activity may have to become a steady feature of the preschooler and has a strong effect on his development.

    The problem is solved when sales: IN senior compensation group Brought up 15. children: 10 boys and 5 girls. On the ODD on the formation mathematical representations of many children were missing interest in mathematicsThere were difficulties with thinking, attention.

    To raise level mathematical Development, children's activity, develop their interest in mathematics, decided to use entertaining material: riddles, poems, didactic games, entertaining questions, tasks of jokes, mathematical fairy tales, Proverbs and sayings, finger gymnastics, labyrinths, logical endings, mathematical KVVs.

    Contingent participants: Pupils senior compensation group; educators; Parents of pupils.

    purpose: Create conditions for assimilation by preschoolers mathematical representations, development of persistent interest, Provide successful development abilities and thinking of children.

    Tasks:

    Develop interest in mathematics in children of senior preschool age, emotional responsiveness through games with mathematical content.

    Formation of basic mathematical representations, speech skills. Expand and systematize the knowledge of children by the FMP section.

    Actively influence development of childrenfixing existing knowledge.

    Intensify mental activity (the ability to compare, summarize,

    classify, analyze).

    Develop attention, perception, memory and logical thinking, imagination, will, creative abilities of children.

    To form interest in a variety of intellectual activity.

    Educate confidence in your own mathematical abilities, skill work in the team.

    Implementation period project -1 month, August 2016.

    Stages project

    Stage 1 - Preparatory

    1. Study of literature on the topic "Number and score", « Mathematics. Logics"

    "Formation mathematical representations in children of 7 years, " authors: Falkovich T. A.,

    Magazine "Child in kindergarten" No. 3 2005. - 72-76c.

    Magazine "Child in kindergarten" No. 5 2005. - 62-64c.

    Selection computer games.

    2. Together with parents replenish the games "Centre entertaining mathematics» .

    3. Collection of games and benefits mathematics"We learn to count and count", "I remember the numbers", « Mathematical steps»

    4. Registration of the information booth for parents.

    2 Stage - Implementation project

    1. Game activity

    Didactic games:

    "Make a number", "Examples a lot- \\ answer one", "Missed numbers", "Perevils".

    2. Board games:

    "Cubes of Knowledge", "What is what".

    3. Scene-doedactic games with mathematical content:

    "Score" - exercise in recalculation and counting objects and conditional

    designations within 10;

    "The circus" - consolidate knowledge about the account; "Zoo" - Creating practical necessity in comparing nearby numbers within 10, establishing communication and relations between them.

    4. Creation together by all participants project Multifunctional didactic manual "Written Torba" - pupils together with parents at home came up with how to fill a miracle and every child made their contribution to the creation of a new toys: Someone brought the necessary material, and someone came up with tasks and games.

    As a result, the guys were offered to fill the toy with a set of buttons of different shapes (round, square, oval different sizes, as well as large buttons with different number of holes (2, 4) - It can be determined to the touch form, size, etc. Also, the children offered different ribbons different in width, in length, different color shades and textures. In the course of the replenishment of an unusual box, the guys came up with interesting tasks:

    1) Spread stripes in length (from the shortest to the longest,

    2) Find 2, 3 strips, the same in length,

    3) spread in width (from the narrow to the widest thing,

    5) how many times the conditional measurement is placed in the tape,

    6) With which conditional measurement, you can divide the tapes by 2, 3, 4 equal parts,

    7) make a conditional measure of 2, 3, 4 parts of the tape,

    8) lay out the pattern inside with a wide ribbon,

    9) relate the ends of pieces from a single tape for her reconstitution.

    5. Computer games for the development of mathematical abilities in individual work.

    6. Didactic, Finger, Moving Games mathematical content:

    "Find Square", "Same houses". "Mosaic", "Dienesh blocks", "Consider, play", "Walk around the city", "More less", "Card file of games on development of color perception» , "Form and Color", "Geometric lotto", "Draw a triangle thread", "Help the cat get to the mouse", "Help a mouse", "Geometric tracks", "Pick up mittens", "Catch the fish", "Television", "Tie a thread to the balls".

    Moving games with movement, mathematical logitimics.

    Memorizing poems: S. Marshak "Merry Account", memorizing views, poems, swees, mysteries, finger games for consolidation of a score.

    Amusement games ICT: "Logic mathematics» , "Didactic games for mathematics» , "Find 10 differences" and etc.

    As well as entertaining questions, tasks of jokes, mathematical fairy tales, proverbs and sayings, labyrinths, logical endings, mathematical KVVs.

    7. Games and tasks with the logical blocks of Dieensha and chopsticks of the Kuizer.

    These games help development cognitive abilities In children, the formation of interest in activities with numbers, geometric figures, values, decision specific tasks individual work with children, improvement mathematical representations. In the course educational process I spent clear and consistent work on the formation of game skills. As a result, in choosing games, children often show independence, based on they develop their needs, interests. During the game, they join the complex intellectual work. Children play individually or together with other children, small subgroup. From the assimilation of rules and gaming actions in the children given in the game, children move to inventing new options for games, manifestation of creativity.

    3 Stage - Presentation project

    Entertainment« Mathematical tournament»

    Replenishment of multifunctional manual for mathematics"Written Torba" Offered children materials(pebbles, beads, ropes, ribbons).

    Generalization project Materials.

    Work with parents:

    Release folders moving "Funny figures", "Geometric figures", individual conversations, workshop- Workshop « Mathematics around us»

    Expected Result:

    Project Provides the opportunity to show in practice knowledge, fantasy, creativity, to form a persistent interest in children mathematical activity. Secure knowledge O. mathematical concepts, applying which in different activities, the child can create something new.

    Showing the initiative, interest in games, children learn to put a goal, select the means to achieve it, evaluate the consequences, make decisions, learn to logically think.

    Awareness of parents of the importance of the formation of elementary mathematical Presentations in children with ONR with entertaining material.

    Results:

    State the positive dynamics of the manifestation of interest in mathematics, design skills and skills in children.

    Improving operations logical thinking (analysis, synthesis, classification, comparison, generalization, abstraction).

    Increased pedagogical literacy and parents' interest in formation mathematical Representations in children.

    The center is decorated entertaining mathematics.

    Municipal budgetary preschool educational institution of Anzhero - Sudzhensky City District "Kindergarten №28"

    Passed caregivers:

    • Baronina Yu.A.
    • Turaleva Yu.G.
    • Malchenko V.A.

    Mathematics teaches the accuracy of thought, submissal by the logic of evidence, the concept of strictly substantiated truth, and all this forms a person, perhaps more than music ...
    Alexander Danilovich Alexandrov

    According to GOS preschool education content educational work must, including to ensure the development of primary ideas about the properties and relations of the objects of the world (form, color, size, material, sound, rhythm, pace, quantities, numbers, parts, both, space and time, motion and rest, causes and consequences, etc.). The standard assumes a comprehensive and integrated approach that ensures the development of pupils in all declared complementary directions of development and education of children.

    The relevance of the project

    Mathematics is one of the most complex items in the school cycle, so for successful learning The child at school is already in kindergarten it is necessary to contribute to the mathematical development of the preschooler, expand the mathematical horizon, improve the quality of mathematical preparations for school. This will allow children to more confidently navigate the simplest patterns of their surrounding reality and actively use mathematical knowledge in everyday life.

    Mathematical views should be mastered by a preschooler consistently, evenly and systematically. To this end, it is necessary to organize educational activitiescarried out as in the process of organization different species activities (game, communicative, labor, educational, productive, productive, musical and artistic reading fiction) and during regime moments; As well as independent activities of children using a variety of gaming agents. Also, the mathematical development of children will be more efficient when interacting with children's families.

    Project Type: Information - Cognitive

    Project type: Group

    Age: Pupils of Senior Preschool

    Participants: educators, pupils and their parents

    Objective of the project

    Increasing the level of mathematical ideas in children of senior preschool age in organized and independent activities of children.

    Project tasks

    Educational

    • Expand and systematize children's knowledge of the section FAMP.
    • Learn methods practical activity in the field of mathematics.

    Developing

    • Develop cognitive processes: perception, memory, logical thinking, attention, imagination, will;
    • Develop the creative abilities of children.

    Educational

    • to form in children interest in a variety of intellectual activity.
    • Basic principles of project implementation

    Availability (Compliance with the didactic task of age and individual capabilities of preschoolers);

    Repeatability (consolidation and complication of the same game);

    Relevance didactic material (Actual wording of mathematical problems, visual benefits, etc.) actually helps children to perceive tasks as a game, feel interested in obtaining a right result, strive for the better of possible solutions;

    Collectivity (allows you to rally a children's team in a single group, in a single organism that can solve problems more high levelrather than affordable to one child, and often - more complex);

    Competitivity (Creates a child or subgroup The desire to fulfill the task faster and better competitors, which reduces the time to fulfill the task on the one hand, and achieve a really acceptable result on the other);

    Niza element (introduction of new attributes, schemes, samples, the possibility of manifestation of creativity, changing rules).

    Preparatory stage

    1. Reports to the project participants in the importance of this problem
    2. Selection of methodological literature for project implementation.
    3. Selection of clearly didactic material on the FMP.
    4. Selection of didactic games
    5. Development of NOD abstracts, quiz.
    6. Creating a developing environment in a group.
    7. Development of recommendations for teachers DOU
    8. Registration of the parental corner for parents.

    The main stage

    Conversation: "Why do we need mathematics?"

    Didactic, board games, puzzle games, mathematical competition games.

    3. ICT: "Logical Mathematics" .

    4. Production of manuals in mathematics "Composition of the number" ; "Inequalities" .

    5. The modeling, drawing of numbers, compilation of the appliqués from geometric shapes, coloring of coloring mathematical content.

    6. Movable orientation games in space, to repeat direct and reverse account.

    7. Classes on FMP, Mathematical Quiz.

    The final stage

    1. Creating a presentation on the basis of project implementation.
    2. Mathematical KVN among 2 kindergartens - Annual City Event "Anthill"

    Work with parents

    1. Questioning of parents.
    2. Development of consultations, recommendations.
    3. Recommendations for parents for the use of literature.
    4. Creating card files in mathematics.
    5. Parent-teacher meeting: "Mathematics is interesting!"
    6. Replenishment of the developing environment by games and benefits.

    Conclusion

    Thus, mathematical education as a means of cognitive development of children in accordance with the requirements of the Federal State educational Standard Preschool education is a relevant direction of development of the education system.

    • "How we were engaged in mathematics!"
    • "Geometric figures!"
    • "Composition of the number!"
    • "Magic sticks!"
    • "We are artists!"
    • "Game!"
    • "Mathematical KVN"

    "Thanks for attention!"

    within additional education Children 5 - 7 years

    Explanatory note.

    Modern child surrounding the world is constantly changing, dynamic. The education system should help ensure that the child receives such knowledge, skills and skills that would allow him to successfully adapt to the new conditions of society.

    Today exists a large number of educational programs For kindergarten, and institutions have the opportunity to choose the one that meets their requirements and interests.

    Paying attention to the development of sensory, cognitive, mathematical and other abilities of children, the development of logical thinking is moving into the background. In the arsenal of educators, not so much methodical and practical materialthat allows you to go out to work on the development of certain abilities. Based on a variety of programs developed, I made my project that will allow reveal new opportunities for preschoolers.

    The program for introducing into mathematics, logic and familiarization with the surrounding world is integrated. Integration contributes to an increase in the motivation of the teachings, the formation of the cognitive interest of children, the holistic scientific picture of the world and consideration of the phenomenon from several sides, contributes to the development of speech, the formation of the ability to compare, summarize, draw conclusions, expands the horizons.

    The nature of the material determines the purpose of the mug:

    Establish in children common mental and mathematical abilities, to interest them with the subject of mathematics, to entertain that is not definitely the main one.

    Any mathematical task for a smelter, for what age it is not intended, carries the mental load, which is most often disguised as an entertaining plot, external data, the condition of the task, etc.

    Mental task: make a figure, modify, find the path of decisions, guess the number - is implemented by means of the game, in gaming actions. Development, resourcefulness, initiative is carried out in active mental activity based on direct interest.

    Interesting mathematical material give game elements contained in each task, logical exercise, entertainment, whether checkers or the most elementary puzzle. For example, in question: "How to fold the square on the table from two sticks?" - The unusualness of his production makes the child think in search of a response, get into the game of imagination.

    The variety of entertaining material - games, tasks, puzzles, gives grounds for classification, although it is quite difficult to split into groups of such a diverse material created by mathematics, methodologists and us by teachers. It is possible to classify it in different signs: in content and value, character thinking operations, as well as on the basis of generality, the focus on the development of certain skills.

    Based on the logic of actions carried out by the student, a varied elementary entertaining material can be classified

    Purpose Mug:

    Increase the level of readiness of senior preschool children to school learning.

    Develop the mathematical representations of children of 5-7 years on the elementary level through comparison methods, generalizations, classification, systematization and semantic correlation.

    Promote the formation and development of senior preschoolers the simplest logical structures of thinking and mathematical representations

    Tasks:

    Develop interest in solving cognitive, creative tasks, to a variety of intellectual activity;

    Develop the figurative and logical thinking, the ability to perceive and display, compare, compare, classify, modify, etc.;

    Develop the ability to establish mathematical connections, patterns, proceedings, interconnection of arithmetic action, signs and symbols, relations between parts of the whole, numbers, measurements, etc.;

    Develop combinatorial abilities by combining color and shape, the development of creative imagination, memory;

    Cause the desire for the creative process of knowledge and the implementation of strict actions on the algorithm, self-expression in active, interesting, meaningful activities;

    Promote the manifestation of the research activity of children in independent mathematical games, in the process of solving problems different species, the desire for the development of the game and the search for the result is peculiar, original actions (in its own way, at the level of age-related possibilities).

    Formation of ideas about the number and quantity:

    Develop general ideas The set: the ability to form sets on specified bases, to see composite parts of the set, in which objects are distinguished by certain features.

    Improve the skills of a quantitative and sequence account within 10.

    Development of ideas about the value:

    Divide the subject by 2-8 and more equal parts by flexing the subject, as well as using the conditional measure; correctly denote the parts of the whole (half, one part of the two (one second) two parts of four, etc.); set the ratio of the integer and part, size parts; Find parts of the whole and integer according to the known parts.

    Develop the idea that the measurement result (length, weight, volume of objects) depends on the size of the conditional measure.

    Development of ideas about form:

    Clarify the knowledge of known geometric shapes, their elements (vertices, corners, side) and some of their properties.

    Learning to recognize the figures regardless of their spatial position, depict, positioning on the plane, organize in size, classify, group in color, form, sizes.

    Learn to make figures from parts and break into parts, design figures according to the verbal description and transfer of their characteristic properties; Make thematic compositions from figures on their own design.

    Spatial orientation development:

    Learn to navigate in a limited territory; Place objects and their images in the specified direction, reflect their spatial location in speech.

    Identify with the plan, scheme, route, card. Develop the ability to model spatial relationship Between objects in the form of drawing, plan, schemes.

    Learn to "read" the simplest graphical information denoting the spatial relationships of objects and the direction of their movement in space: from left to right, right to left, bottom-up, downwards; Alone to move in space, focusing on the conditional notation (signs and symbols).

    Time orientation development:

    To give children elementary ideas about the time: its fluidity, periodicity, irreversibility, sequences of all days of the week, months, seasons.

    Learn to use in speech with words-concepts: first, then, before, after, earlier, later, at the same time.

    Principles:

    Naturalness;

    A holistic idea of \u200b\u200bthe world;

    Psychological comfort;

    Clarity;

    Availability;

    Research.

    Expected Result.

    The child is active and independent in the use of developed ways of knowledge (comparison, account, measurement, ordering) in order to solve practical, problem tasks, transfer to new conditions.

    Learning to make up and solve problems in one action for addition and subtraction, use the numbers and arithmetic signs (+, -, \u003d)

    Learning successfully solves logical tasks;

    Teach correlate a schematic image with real objects;

    Develop the speed of thinking;

    Shows interest in experimentation. Able to outline successive steps in the development of the situation, one should go, chooses funds;

    Actively included in the game classification and seriation; offers options; Participates in conversion activities, understands and explains the invaluation of the amount of quantity, mass.

    The program is designed to work with children 5-7 years.

    Mode mode Mug - 1 lesson per week lasting:

    In the older group - 25 minutes;

    In preparatory - 30 minutes.

    October

    Subject

    Software content

    1. "What is general and what is different"

    Learn to compare the properties of objects.

    2. "Pick up in form"

    Secure object properties.

    3. "Find, who is superfluous"

    Create compare property properties.

    4. "What kind of figure is missing?"

    Secure object properties.

    November

    Subject

    Software content

    1. "What has changed"

    Learn to find property properties.

    2. "Third Extra"

    Teach children ability to compare groups of items.

    3. "Fourth extra"

    Secure the ability to compare object groups

    4. "Maze: who calls someone?"

    Secure the skill to compare groups of items.

    December

    Subject

    Software content

    1. "Dorisuy and paint"

    Learn ratio: part is an integer.

    2. "Continue pattern"

    Secure spatial relationships: on, under, above .

    3. "Find the same toys"

    Learn spatial relationship: on the right, left.

    4. "Fourth extra"

    Secure spatial relationships: on the right, on the left.

    January

    Subject

    Software content

    1. "Dorisui"

    Secure the relationship between the whole and part.

    2. "What do clowns differ"

    Secure the number and number 1.

    3. "Change the sign"

    Teach children with spatial relationship: inside - outside.

    4. "Maze"

    develop Eyemer and Fashionable Thinking

    February

    Subject

    Software content

    1. "Continue pattern"

    Teach Children Dorisy Figures, Develop Fine Skills, Fashionable Thinking

    2. "What is common"

    Teach children ability to draw up equality.

    3. Connect items "

    Fasten the number and number 3 with children, step up the dictionary.

    4. "Dorisui"

    Fix numbers and numbers 1-3.

    March

    Subject

    Software content

    1. "Guess how to paint"

    Consolidate the knowledge of children about geometric figures; Learning to make figures from triangles.

    2. "Speakers of the figure on the basis"

    Secure the number and number 4.

    3. "What house is superfluous and why"

    Secure the view of polygons.

    4. "Logic chains"

    Learn to find regularities, develop attention, ability to memorize.

    April

    Subject

    Software content

    1. "Interception"

    Secure the number and number 5.

    2. "Ways of the track"

    Secure spatial relationships: Ahead - Rear.

    3. "Color"

    Teach children to compare groups of objects by quantity .

    4. "Coloring the same"

    Secure comparison of groups of objects by quantity.

    Subject

    Software content

    1. "What first, that then"

    To consolidate the concepts of the concepts of "first and then", to learn correctly establish causal relationships, using visibility.

    2. "The Adventure of the Red Hap"

    3. "Mathematics Holiday"

    Secure the material passed.

    October

    Subject

    Software content

    1. "Sharchka".

    Compare the results of a visual and tactile survey, be able to navigate on a sheet of paper .

    2. "Name the extra subject."

    Develop analytical thinking

    3. "What does it look like?".

    Exercise in the name of the items shown in the picture.

    November.

    Subject

    Software content

    1. "Pass on the labyrinth."

    2. "Water - joker"

    Learning to carry out the survey of objects alternately with vision and touch, compare and comment on the results obtained.

    3. "Slare an image."

    Learning to find an image of numbers in the enchanted pattern.

    4. "Draw beads."

    Call colors and show the appropriate pencil

    December.

    Subject

    Software content

    1. "Attentive artists."

    Development of visual perception.

    2. "Logical Domino".

    Develop spectacular perception, spatial thinking. Classify and compare objects in color or form.

    3. "Digested numbers"

    Develop attentiveness and disgrace to iconic symbolic notation.

    4. "Draw a memory"

    Teach children to play the content of the picture.

    January.

    Subject

    Software content

    1. "Name the neighbors."

    Consolidate in children the skill to call the subsequent and previous number called

    2. "Large and small figures."

    Learn to call all geometric shapes. Connect shapes with suitable small.

    3. "Find differences"

    Develop attention, observation, the ability to find similarities and distinction

    4. "Robots".

    Secure geometric figures

    February.

    Subject

    Software content

    1. "Labyrinth"

    Develop a visual orientation.

    2. "Where is my place?"

    Teach children to establish a pattern, to cross out an excess figure, correctly position objects, develop logical thinking.

    3. "Indicate the direction".

    The ability to hear the verbal indication and perform the task in the notebook.

    4. "Savage of plumes - pluh"

    Learn to solve the tasks of intelligence, contribute to the development of spatial relations; Develop attention, memory, thinking, fine motor skills.

    March

    Subject

    Software content

    1. "Miracle - Crossings"

    Improve the processes of logical thinking, attention, spatial thinking.

    2. "Find and circle".

    Development small Motoriki Hands.

    3. "Draw a cat"

    Continue to learn to navigate the notebook into the cage.

    4. "Columbovo Egg"

    Develop a geometric representation, observation.

    April.

    Subject

    Software content

    1. "Hurry, but not mistaken"

    Fasten the knowledge of the number of the first ten.

    2. "Be attentive!"

    Learn to climb the image fragment in each row

    3. Modeling from geometric shapes.

    Exercise in knowledge of geometric shapes, determine polygons, learn correctly answer the question: how much?

    4. "Connect the sample points"

    Teach children to be attentive, orient in space.

    Subject

    Software content

    1. Travelings. "Crossings - Noliki."

    Teach children logo-refinery

    Mathematical holiday

    Secure the material passed.

    Bibliography:

    1. White A. 150 tests, games, exercises. - M., 2006

    2. Gavrin S.P. "Merry Mathematics" - M., 2001

    3. V. Vychntar. We play with your fingers and develop speech. Lan. St. Petersburg, 1997

    4. A.A. Smolentseva. Mathematics to school. N.-Novgorod 1996

    5. L.I. Tikhonov. Mathematics in games with a lego designer. St. Petersburg, ed. "Childhood-Press" 2001

    6. V.P. Novikova. Mathematics in kindergarten. Moscow. "Mosaic-Synthesis" 2000

    7. V.P. Novikova. Mathematics in kindergarten Senior preschool age. Moscow. "Mosaic-Synthesis" 2009

    8. L.V. Minkevich. Mathematics in kindergarten, senior group. Moscow, ed. Scripture 2003 2010

    9. E. Cherenkov. The best tasks. Moscow. Ripol Classic House, 21st Century 2007

    10. E.A. Nose. Logic and mathematics for preschoolers. 2nd ed. St. Petersburg "Childhood-Press" 2002

    11. V.P. Novikova. Developing games and classes with cewyer sticks. Moscow. "Mosaic-Synthesis" 2008

    12. I.A. Pomorava. Classes for the formation of elementary mathematical representations 2nd ed. Moscow, ed. "Mosaic-Synthesis" 2010

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